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Sent from the Bridgeplay app by a player. Not checked by the maintainers.
Game name
Tape to Tape
Steam AppID
1566200
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.51 (68)
Mac chip
M3 Ultra
Memory (RAM)
96 GB
macOS version
macOS 27.0.1
Mac model
Mac15,14
Notes
One tap in the Bridgeplay app. Session 13 min, exit status 0 after 12 min, the game quit normally
Setup at report time
thermal: nominal
retina: off
displays: 2: 2560x1440 120 Hz, 2560x1440 60 Hz
gpuCores: 60
power: plugged in
lowPower: off
{"schema":1,"appid":"1566200","name":"Tape to Tape","status":"platinum","chip":"M3 Ultra","memory":"96 GB","macos":"macOS 27.0.1","version":"0.7.51 (68)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"Mac15,14","source":"tap"}
Error lines from the whole log (redacted)
=== game exited status=0, killing wine prefix ===
Bridgeplay Game Host: game executable stays inside game app (crashpad_handler) (2 times)
err:seh:user_callback_handler ignoring exception c0000005
bridgeplay-run.log (redacted)
=== bridgeplay run Sat Oct 24 16:52:35 MDT 2026 ===
verb=waitforexitandrun
args:
[/Volumes/<drive>/SteamLibrary/steamapps/common/Tape to Tape/Tape to Tape.exe]
cwd=/Volumes/<drive>/SteamLibrary/steamapps/common/Tape to Tape
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/1566200
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/Tape to Tape
STEAM_COMPAT_APP_ID=1566200
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=1566200
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/1566200
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/Tape to Tape
STEAM_COMPAT_LIBRARY_PATHS=/Volumes/<drive>/SteamLibrary/steamapps
STEAM_COMPAT_MOUNTS=
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=/Volumes/<drive>/SteamLibrary/steamapps/shadercache/1566200
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=1566200
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=1566200
SteamOverlayGameId=1566200
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=1566200 (STEAM_COMPAT_APP_ID=1566200)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix claimed by build winecx-11.17 ===
volume: compatdata on apfs (/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
=== first launch, notice shown ===
=== cloned this prefix from the crossover-winecx-11.17-x86_64-unix template ===
video: RetinaMode=0
=== mapped drive S: to /Volumes/<drive>/SteamLibrary ===
msync: bootstrapped mach port on wine-118154-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
00bc:fixme:xinput:pdo_pnp code 0xc, not implemented!
00bc:fixme:xinput:pdo_pnp code 0xc, not implemented!
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/1566200/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/1566200/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=/Volumes/<drive>/SteamLibrary/steamapps/common/Tape to Tape/Tape to Tape.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine /Volumes/<drive>/SteamLibrary/steamapps/common/Tape to Tape/Tape to Tape.exe ===
fetched client icon 7b80f42a7f8c19f1ce6f39c6e547c27a5536738a
icon built from ~/Library/Application Support/bridgeplay/launchers/1566200/clienticon-7b80f42a7f8c19f1ce6f39c6e547c27a5536738a.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.1566200
loader staged in bundle for game mode
launcher bundle updated
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 763s ===
=== exit summary: exit status 0 after 12 min, the game quit normally ===
=== wine prefix killed, session ending ===
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Game name
Tape to Tape
Steam AppID
1566200
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.51 (68)
Mac chip
M3 Ultra
Memory (RAM)
96 GB
macOS version
macOS 27.0.1
Mac model
Mac15,14
Notes
One tap in the Bridgeplay app. Session 13 min, exit status 0 after 12 min, the game quit normally
Setup at report time
{"schema":1,"appid":"1566200","name":"Tape to Tape","status":"platinum","chip":"M3 Ultra","memory":"96 GB","macos":"macOS 27.0.1","version":"0.7.51 (68)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"Mac15,14","source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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