Why were PBR & GLTF removed? #3271
Replies: 3 comments
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I see, thank you very much for the clarification! |
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@Nolram12345 raylib Feel free to provide a PBR example, I'm sure many users will be very happy with it. |
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Well, my exact issue was that I was looking for what a PBR implementation with raylib would look like. I can't provide an example because I am not aware how to implement something like this in this context, because I'm not a raylib expert and neither is a sample for it provided. That's why I was asking for one in the first place. |
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Hello!
I was looking through raylib features, and found "Flexible Materials system, supporting classic maps and PBR maps" listed. I was curious about this so I went to check, however I could not find any reference to something like that in raylib. So I then went searching for it, and found out that raylib used to have a PBR example and a GLTF importer, but they were removed in raylib 4.
Why was this done? Would it be possible to see these features again in the future?
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