@rbray89 rbray89 released this Dec 23, 2014 · 8 commits to master since this release

Assets 6

Re-uses hashed texture matches to save memory. Looking at about 64Mb for stok KSP :)
Added WAIT main config option. This allows the process to wait for threads to complete before generating a new one. Trade-off is performance vs time.

@rbray89 rbray89 released this Dec 17, 2014 · 10 commits to master since this release

Assets 6

More configs (thanks to Kerbas_ad_astra)
Folders use regex matching for advanced folder handling
Everything under ActiveTextureManagement
Misc. fixes

@rbray89 rbray89 released this Dec 8, 2014 · 38 commits to master since this release

Assets 6

All textures are compressed, but loading is faster, and much more memory is saved.

First load will take a VERY long time. Upwards of an hour in some cases. Subsequent loads will be faster than any you have had before though.

@rbray89 rbray89 released this Dec 7, 2014 · 43 commits to master since this release

Assets 6

Initial caching takes a LOOOOONG time, but the subsequent loads are VERY fast, and LOTS of memory is saved.

Pre-release
Pre-release

@rbray89 rbray89 released this Oct 14, 2014 · 76 commits to master since this release

Assets 4
added support for min-size