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Releases: rbray89/ActiveTextureManagement

KSP 1.0!

28 Apr 17:12
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Updated for KSP 1.0

Hash cash re-stash... & WAIT option

23 Dec 20:17
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Pre-release

Re-uses hashed texture matches to save memory. Looking at about 64Mb for stok KSP :)
Added WAIT main config option. This allows the process to wait for threads to complete before generating a new one. Trade-off is performance vs time.

KSP .90!

17 Dec 03:28
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More configs (thanks to Kerbas_ad_astra)
Folders use regex matching for advanced folder handling
Everything under ActiveTextureManagement
Misc. fixes

4-2: Multithreading, Uncompressed, & Fixes for huge textures

10 Dec 17:11
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Multithreading, Uncompressed, & Fixes for huge textures

Sarbian is awesome, Give him all the rep.

Minor fix, added alternate compressor.

09 Dec 17:03
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This will fix the issues seen with EVE and other mods.

DXT Caching!

08 Dec 15:46
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All textures are compressed, but loading is faster, and much more memory is saved.

First load will take a VERY long time. Upwards of an hour in some cases. Subsequent loads will be faster than any you have had before though.

4-0 Beta : DXT Caches!!

07 Dec 07:46
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Pre-release

Initial caching takes a LOOOOONG time, but the subsequent loads are VERY fast, and LOTS of memory is saved.

Duplication fix, min size, & extension based loader disable.

17 Oct 05:43
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Fixed Undefined Folders Issue

14 Oct 03:07
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Now textures not specified will default to be un-modified.

6-8 Beta

14 Oct 06:31
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6-8 Beta Pre-release
Pre-release
added support for min-size