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PP.js

Post Processing

The aim of the project is to create a post processing extension to the 3D engine Three.js You will be able to create render texture, load shaders from the library or add your own shader, manage the render pipeline and display each shader texture for debugging.

Usage

Look at the code example.

More details to come.

Example

Unsharp Masking the Depth Buffer 1 Unsharp Masking the Depth Buffer 2 Unsharp Masking the Depth Buffer 3 The Elk Image volume Mystic forest Mega particles

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A post processing extension for Three.js

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