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Runtime Play GameObjects #6

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rdpolarity opened this issue Jul 19, 2022 · 0 comments
Open

Runtime Play GameObjects #6

rdpolarity opened this issue Jul 19, 2022 · 0 comments

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@rdpolarity
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rdpolarity commented Jul 19, 2022

This is when a GameBehaviour dynamically creates a GameObject instance and instantiates it at runtime at X location. By default, a GameObject should instantiate at 0,0,0. Stacking will need to be implemented for this to work nicely (#7).

  • When NBT data is created, a flag needs to be set eg. (isRuntime)
    On state change to anything but PlayMode the following needs to occur:
  • Search all locations and remove classes and data with isRuntime true
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