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This is when a GameBehaviour dynamically creates a GameObject instance and instantiates it at runtime at X location. By default, a GameObject should instantiate at 0,0,0. Stacking will need to be implemented for this to work nicely (#7).
When NBT data is created, a flag needs to be set eg. (isRuntime)
On state change to anything but PlayMode the following needs to occur:
Search all locations and remove classes and data with isRuntime true
The text was updated successfully, but these errors were encountered:
This is when a GameBehaviour dynamically creates a GameObject instance and instantiates it at runtime at X location. By default, a GameObject should instantiate at 0,0,0. Stacking will need to be implemented for this to work nicely (#7).
On state change to anything but PlayMode the following needs to occur:
The text was updated successfully, but these errors were encountered: