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Tutorial #9
Tutorial #9
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Deploy preview for zh-hant-reactjs ready! Built with commit e3b5a18 |
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What a long page. Good Job 👍
content/tutorial/tutorial.md
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We recommend following [these instructions](https://babeljs.io/docs/editors/) to configure syntax highlighting for your editor. | ||
我們推薦你跟著[這份指南](https://babeljs.io/docs/editors/)來設定你的編輯器中的語法亮高。 |
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語法亮高
should be 語法高亮
I am confused with that because it looks like a word from zh-hans.
Maybe 語法上色
or 語法凸顯
?
ref: https://zh.wikipedia.org/wiki/%E8%AA%9E%E6%B3%95%E7%AA%81%E9%A1%AF
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We will build a small game during this tutorial. **You might be tempted to skip it because you're not building games -- but give it a chance.** The techniques you'll learn in the tutorial are fundamental to building any React apps, and mastering it will give you a deep understanding of React. | ||
在這份學習指南中,我們會練習做一個小遊戲。**也許你會很想跳過這份指南,因為你不是遊戲開發者 -- 但請試著跟著做做看。** 在這份學習指南中,你所學到的技術是你做任何 React 應用程式的基礎,掌握基礎後會讓你對 React 有更深入的了解。 |
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在這份學習指南中,我們會練習做一個小遊戲。**也許你會很想跳過這份指南,因為你不是遊戲開發者 -- 但請試著跟著做做看。** 在這份學習指南中,你所學到的技術是你做任何 React 應用程式的基礎,掌握基礎後會讓你對 React 有更深入的了解。 | |
在這份學習指南中,我們會練習做一個小遊戲。**也許你會很想跳過這份指南,因為你不是遊戲開發者 -- 但請試著跟著做做看。**在這份學習指南中,你所學到的技術是你做任何 React 應用程式的基礎,掌握基礎後會讓你對 React 有更深入的了解。 |
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You can close the tic-tac-toe game once you're familiar with it. We'll be starting from a simpler template in this tutorial. Our next step is to set you up so that you can start building the game. | ||
當你稍微了解這個圈圈叉叉小遊戲是怎麼玩的之後,你就可以把它關掉了。 在這份指南中,我們會從更簡單的模板開始。我們的下一步是進行設定以幫助你開始開發這個遊戲。 |
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當你稍微了解這個圈圈叉叉小遊戲是怎麼玩的之後,你就可以把它關掉了。 在這份指南中,我們會從更簡單的模板開始。我們的下一步是進行設定以幫助你開始開發這個遊戲。 | |
當你稍微了解這個圈圈叉叉小遊戲是怎麼玩的之後,你就可以把它關掉了。在這份指南中,我們會從更簡單的模板開始。我們的下一步是進行設定以幫助你開始開發這個遊戲。 |
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Let's fill the Square component with an "X" when we click it. | ||
First, change the button tag that is returned from the Square component's `render()` function to this: | ||
讓我們在點擊 Square component 時,能在方格中填入ㄧ個 X。 |
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讓我們在點擊 Square component 時,能在方格中填入ㄧ個 X。 | |
讓我們在點擊 Square component 時,能在方格中填入ㄧ個 X。 |
content/tutorial/tutorial.md
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@@ -260,13 +261,13 @@ If we click on a Square now, we should get an alert in our browser. | |||
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>``` | |||
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>Notice how with `onClick={() => alert('click')}`, we're passing *a function* as the `onClick` prop. It only fires after a click. Forgetting `() =>` and writing `onClick={alert('click')}` is a common mistake, and would fire the alert every time the component re-renders. | |||
>請注意在 `onClick={() => alert('click')}`中,我們會把一個 *function* 做為 `onClick` 的 prop 往下傳。這個 function 只會在被點擊後觸發。 把 `() =>` 寫成 `onClick={alert('click')}` 是一個常見的錯誤,這會造成 component 在每次重新 render 時都會觸發 alert。 |
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>請注意在 `onClick={() => alert('click')}`中,我們會把一個 *function* 做為 `onClick` 的 prop 往下傳。這個 function 只會在被點擊後觸發。 把 `() =>` 寫成 `onClick={alert('click')}` 是一個常見的錯誤,這會造成 component 在每次重新 render 時都會觸發 alert。 | |
>請注意在 `onClick={() => alert('click')}`中,我們會把一個 *function* 做為 `onClick` 的 prop 往下傳。這個 function 只會在被點擊後觸發。把 `() =>` 寫成 `onClick={alert('click')}` 是一個常見的錯誤,這會造成 component 在每次重新 render 時都會觸發 alert。 |
content/tutorial/tutorial.md
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First, change the button tag that is returned from the Square component's `render()` function to this: | ||
讓我們在點擊 Square component 時,能在方格中填入ㄧ個 X。 | ||
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首先,把從 Square component 的 `render()` 中回傳的按鈕的標籤 ,修改成以下的程式: |
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首先,把從 Square component 的 `render()` 中回傳的按鈕的標籤 ,修改成以下的程式: | |
首先,把從 Square component 的 `render()` 中回傳的按鈕的標籤,修改成以下的程式: |
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Placing the `history` state into the Game component lets us remove the `squares` state from its child Board component. Just like we ["lifted state up"](#lifting-state-up) from the Square component into the Board component, we are now lifting it up from the Board into the top-level Game component. This gives the Game component full control over the Board's data, and lets it instruct the Board to render previous turns from the `history`. | ||
把 `history` state 放在 Game component 裡面也讓我們能夠把 `squares` 的 state 從它的 child Board component 中移除。如同我們把 state 從 Square component [「往上傳」](#lifting-state-up) 給 Board component ㄧ樣,我們現在也要把 state 從 Board 再度往上傳到最頂層的 Game component 中。這讓 Game component 能完全掌握 Board 的數據,並讓它能告訴 Board 何時該從 `history` 中 render 之前的動作。 |
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把 `history` state 放在 Game component 裡面也讓我們能夠把 `squares` 的 state 從它的 child Board component 中移除。如同我們把 state 從 Square component [「往上傳」](#lifting-state-up) 給 Board component ㄧ樣,我們現在也要把 state 從 Board 再度往上傳到最頂層的 Game component 中。這讓 Game component 能完全掌握 Board 的數據,並讓它能告訴 Board 何時該從 `history` 中 render 之前的動作。 | |
把 `history` state 放在 Game component 裡面也讓我們能夠把 `squares` 的 state 從它的 child Board component 中移除。如同我們把 state 從 Square component [「往上傳」](#lifting-state-up)給 Board component ㄧ樣,我們現在也要把 state 從 Board 再度往上傳到最頂層的 Game component 中。這讓 Game component 能完全掌握 Board 的數據,並讓它能告訴 Board 何時該從 `history` 中 render 之前的動作。 |
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6. When no one wins, display a message about the result being a draw. | ||
1. 在歷史動作列表中,用(欄,列)的格式來顯示每個動作的位置。 | ||
2. 在動作列表中,將目前被選取的項目加粗。 | ||
3. 改寫 Board,用兩個 loop 創造方格,而非使用 hardcode。 |
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3. 改寫 Board,用兩個 loop 創造方格,而非使用 hardcode。 | |
3. 改寫 Board,使用兩個 loop 創造方格而不是寫死它。 |
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We'll assume that you have some familiarity with HTML and JavaScript, but you should be able to follow along even if you're coming from a different programming language. We'll also assume that you're familiar with programming concepts like functions, objects, arrays, and to a lesser extent, classes. | ||
我們假設你對 HTML 和 JavaScript 有一定的熟悉度,但即使你的背景是另一種程式語言,你應該也能游刃有餘地理解這份指南。我們也假設你對程式語言的中的某些概念,如 function、 object、array 以及(某種程度上)class,有一定的涉獵。 |
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我們假設你對 HTML 和 JavaScript 有一定的熟悉度,但即使你的背景是另一種程式語言,你應該也能游刃有餘地理解這份指南。我們也假設你對程式語言的中的某些概念,如 function、 object、array 以及(某種程度上)class,有一定的涉獵。 | |
我們假設你對 HTML 和 JavaScript 有一定的熟悉度,但即使你的背景是另一種程式語言,你應該也能游刃有餘地理解這份指南。我們也假設你對程式語言的中的某些概念,如 function、object、array 以及(某種程度上)class,有一定的涉獵。 |
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If you're curious, `createElement()` is described in more detail in the [API reference](/docs/react-api.html#createelement), but we won't be using it in this tutorial. Instead, we will keep using JSX. | ||
如果你想了解更多 `createElement()`,在 [API 參考](/docs/react-api.html#createelement)中有更詳細的解釋,但我們不會在這份指南中用到它。我們會繼續使用 JSX。 |
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如果你想了解更多 `createElement()`,在 [API 參考](/docs/react-api.html#createelement)中有更詳細的解釋,但我們不會在這份指南中用到它。我們會繼續使用 JSX。 | |
如果你想了解更多 `createElement()`,在 [API 參考指南](/docs/react-api.html#createelement)中有更詳細的解釋,但我們不會在這份指南中用到它。我們會繼續使用 JSX。 |
Same as last line in this page.
@bugtender I fixed everything! Thank you. If no one else has problems with this, I am going to merge this in within 6 hours. |
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This is the quickest way to get started! | ||
這是開始最快的方法! |
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i suggest change into
這是開始的最快方式
or
這是最快的開始方式
I am working on tutorial now. This is a long article, so I want to submit part of my work for someone else to review and to ensure that you like my style.
I try to be as colloquial as possible. I hope readers can feel the energy behind the tutorial. Let me know what you guys think.