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Description
Added the package to Unity and created the react js project but it won't run. Fails with:
JSException: [JS] undefined:undefined System.Reflection.TargetParameterCountException: Number of parameters specified does not match the expected number.
at System.Reflection.RuntimeMethodInfo.ConvertValues (System.Reflection.Binder binder, System.Object[] args, System.Reflection.ParameterInfo[] pinfo, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) [0x00016] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00040] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at QuickJS.Binding.DynamicDelegateMethod.Invoke (QuickJS.Native.JSContext ctx, QuickJS.Native.JSValue this_obj, System.Int32 argc, QuickJS.Native.JSValue[] argv) [0x00070] in .\Library\PackageCache\com.reactunity.quickjs\Runtime\Source\Binding\DynamicMethod.cs:432
at QuickJS.Utils.TypeDB._DynamicMethodInvoke (QuickJS.Native.JSContext ctx, QuickJS.Native.JSValue this_obj, System.Int32 argc, QuickJS.Native.JSValue[] argv, System.Int32 magic) [0x00022] in .\Library\PackageCache\com.reactunity.quickjs\Runtime\Source\Utils\TypeDB.cs:428
at b__1 (native)
at ./node_modules/webpack-dev-server/client/index.js?protocol=ws%3A&hostname=0.0.0.0&port=3000&pathname=%2Fws&logging=none&overlay=false&reconnect=10&hot=true&live-reload=true (ReactUnity/main:31524)
at call (native)
at (ReactUnity/main:36301)
at call (native)
at webpack_require (ReactUnity/main:35752)
at (ReactUnity/main:36881)
at (ReactUnity/main:36885)QuickJS.ScriptContext.EvalSource (System.Byte[] source, System.String fileName, System.Type returnType) (at ./Library/PackageCache/com.reactunity.quickjs/Runtime/Source/ScriptContext.cs:858)
QuickJS.ScriptContext.EvalSource[T] (System.String source, System.String fileName) (at ./Library/PackageCache/com.reactunity.quickjs/Runtime/Source/ScriptContext.cs:833)
ReactUnity.Scripting.QuickJSEngine.Evaluate (System.String code, System.String fileName) (at ./Library/PackageCache/com.reactunity.core/Runtime/Scripting/QuickJS/QuickJSEngine.cs:121)
ReactUnity.Scripting.QuickJSEngine.Execute (System.String code, System.String fileName, ReactUnity.Scripting.JavascriptDocumentType documentType) (at ./Library/PackageCache/com.reactunity.core/Runtime/Scripting/QuickJS/QuickJSEngine.cs:129)
ReactUnity.Scripting.QuickJSEngine.TryExecute (System.String code, System.String fileName, ReactUnity.Scripting.JavascriptDocumentType documentType) (at ./Library/PackageCache/com.reactunity.core/Runtime/Scripting/QuickJS/QuickJSEngine.cs:136)
UnityEngine.Debug:LogException(Exception)
ReactUnity.Scripting.QuickJSEngine:TryExecute(String, String, JavascriptDocumentType) (at ./Library/PackageCache/com.reactunity.core/Runtime/Scripting/QuickJS/QuickJSEngine.cs:140)
ReactUnity.Scripting.<>c__DisplayClass37_0:b__0() (at ./Library/PackageCache/com.reactunity.core/Runtime/Scripting/ScriptContext.cs:62)
ReactUnity.Scripting.<>c__DisplayClass38_0:b__0() (at ./Library/PackageCache/com.reactunity.core/Runtime/Scripting/ScriptContext.cs:117)
ReactUnity.Scripting.<>c__DisplayClass44_0:b__0(IJavaScriptEngine) (at ./Library/PackageCache/com.reactunity.core/Runtime/Scripting/ScriptContext.cs:168)
ReactUnity.Scripting.QuickJSEngine:Runtime_OnInitialized(ScriptRuntime) (at ./Library/PackageCache/com.reactunity.core/Runtime/Scripting/QuickJS/QuickJSEngine.cs:116)
QuickJS.ScriptRuntime:RaiseDebuggerConnectedEvent() (at ./Library/PackageCache/com.reactunity.quickjs/Runtime/Source/ScriptRuntime.cs:456)
QuickJS.ScriptRuntime:Initialize(ScriptRuntimeArgs) (at ./Library/PackageCache/com.reactunity.quickjs/Runtime/Source/ScriptRuntime.cs:441)
ReactUnity.Scripting.QuickJSEngine:.ctor(ReactContext, Boolean, Boolean, Action1) (at ./Library/PackageCache/com.reactunity.core/Runtime/Scripting/QuickJS/QuickJSEngine.cs:66) ReactUnity.Scripting.QuickJSEngineFactory:Create(ReactContext, Boolean, Boolean, Action
1) (at ./Library/PackageCache/com.reactunity.core/Runtime/Scripting/QuickJS/QuickJSEngine.cs:274)
ReactUnity.Scripting.ScriptContext:CreateBaseEngine(Boolean, Boolean, Action) (at ./Library/PackageCache/com.reactunity.core/Runtime/Scripting/ScriptContext.cs:158)
ReactUnity.Scripting.ScriptContext:Initialize(Action) (at ./Library/PackageCache/com.reactunity.core/Runtime/Scripting/ScriptContext.cs:78)
ReactUnity.Scripting.ScriptContext:RunMainScript(String, Action, Action) (at ./Library/PackageCache/com.reactunity.core/Runtime/Scripting/ScriptContext.cs:51)
ReactUnity.<>c__DisplayClass90_1:b__0(String) (at ./Library/PackageCache/com.reactunity.core/Runtime/Core/ReactContext.cs:221)
ReactUnity.d__30:MoveNext() (at ./Library/PackageCache/com.reactunity.core/Runtime/Core/ScriptSource.cs:300)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)