[SDK-980] fetch bodytype specific templates #358
Annotations
1 error and 6 warnings
2021.3.32f1 playmode tests
Test(s) Failed! Check '2021.3.32f1 playmode tests result' for details.
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2021.3.32f1 editmode tests
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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2021.3.32f1 playmode tests
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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2021.3.32f1 playmode tests
Not able to find annotation point for failed test! Test trace: UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string)
Unity.RecordedPlayback.RecordedPlaybackAutomator/<LoadEntryScene>d__2:MoveNext () (at Library/PackageCache/com.unity.automated-testing@0.8.1-preview.2/Runtime/Automators/RecordedPlaybackAutomator.cs:67)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
Unity.RecordedPlayback.RecordedPlaybackAutomator:BeginAutomation () (at Library/PackageCache/com.unity.automated-testing@0.8.1-preview.2/Runtime/Automators/RecordedPlaybackAutomator.cs:35)
Unity.AutomatedQA.CentralAutomationController:BeginAutomator () (at Library/PackageCache/com.unity.automated-testing@0.8.1-preview.2/Runtime/AutomatorFramework/CentralAutomationController.cs:166)
Unity.AutomatedQA.CentralAutomationController:Run (Unity.AutomatedQA.AutomatedRun/RunConfig) (at Library/PackageCache/com.unity.automated-testing@0.8.1-preview.2/Runtime/AutomatorFramework/CentralAutomationController.cs:52)
GeneratedAutomationTests.AutomatedQATestsBase/<SetUpSingleTest>d__11:MoveNext () (at Library/PackageCache/com.unity.automated-testing@0.8.1-preview.2/Runtime/TestTools/AutomatedQATestBase.cs:80)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
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2021.3.32f1 playmode tests
Not able to find annotation point for failed test! Test trace: UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string)
Unity.RecordedPlayback.RecordedPlaybackAutomator/<LoadEntryScene>d__2:MoveNext () (at Library/PackageCache/com.unity.automated-testing@0.8.1-preview.2/Runtime/Automators/RecordedPlaybackAutomator.cs:67)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
Unity.RecordedPlayback.RecordedPlaybackAutomator:BeginAutomation () (at Library/PackageCache/com.unity.automated-testing@0.8.1-preview.2/Runtime/Automators/RecordedPlaybackAutomator.cs:35)
Unity.AutomatedQA.CentralAutomationController:BeginAutomator () (at Library/PackageCache/com.unity.automated-testing@0.8.1-preview.2/Runtime/AutomatorFramework/CentralAutomationController.cs:166)
Unity.AutomatedQA.CentralAutomationController:Run (Unity.AutomatedQA.AutomatedRun/RunConfig) (at Library/PackageCache/com.unity.automated-testing@0.8.1-preview.2/Runtime/AutomatorFramework/CentralAutomationController.cs:52)
GeneratedAutomationTests.AutomatedQATestsBase/<SetUpSingleTest>d__11:MoveNext () (at Library/PackageCache/com.unity.automated-testing@0.8.1-preview.2/Runtime/TestTools/AutomatedQATestBase.cs:80)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
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2021.3.32f1 playmode tests
Not able to find annotation point for failed test! Test trace: UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string)
Unity.RecordedPlayback.RecordedPlaybackAutomator/<LoadEntryScene>d__2:MoveNext () (at Library/PackageCache/com.unity.automated-testing@0.8.1-preview.2/Runtime/Automators/RecordedPlaybackAutomator.cs:67)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
Unity.RecordedPlayback.RecordedPlaybackAutomator:BeginAutomation () (at Library/PackageCache/com.unity.automated-testing@0.8.1-preview.2/Runtime/Automators/RecordedPlaybackAutomator.cs:35)
Unity.AutomatedQA.CentralAutomationController:BeginAutomator () (at Library/PackageCache/com.unity.automated-testing@0.8.1-preview.2/Runtime/AutomatorFramework/CentralAutomationController.cs:166)
Unity.AutomatedQA.CentralAutomationController:Run (Unity.AutomatedQA.AutomatedRun/RunConfig) (at Library/PackageCache/com.unity.automated-testing@0.8.1-preview.2/Runtime/AutomatorFramework/CentralAutomationController.cs:52)
GeneratedAutomationTests.AutomatedQATestsBase/<SetUpSingleTest>d__11:MoveNext () (at Library/PackageCache/com.unity.automated-testing@0.8.1-preview.2/Runtime/TestTools/AutomatedQATestBase.cs:80)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
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2021.3.32f1 playmode tests
Not able to find annotation point for failed test! Test trace: UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string)
Unity.RecordedPlayback.RecordedPlaybackAutomator/<LoadEntryScene>d__2:MoveNext () (at Library/PackageCache/com.unity.automated-testing@0.8.1-preview.2/Runtime/Automators/RecordedPlaybackAutomator.cs:67)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
Unity.RecordedPlayback.RecordedPlaybackAutomator:BeginAutomation () (at Library/PackageCache/com.unity.automated-testing@0.8.1-preview.2/Runtime/Automators/RecordedPlaybackAutomator.cs:35)
Unity.AutomatedQA.CentralAutomationController:BeginAutomator () (at Library/PackageCache/com.unity.automated-testing@0.8.1-preview.2/Runtime/AutomatorFramework/CentralAutomationController.cs:166)
Unity.AutomatedQA.CentralAutomationController:Run (Unity.AutomatedQA.AutomatedRun/RunConfig) (at Library/PackageCache/com.unity.automated-testing@0.8.1-preview.2/Runtime/AutomatorFramework/CentralAutomationController.cs:52)
GeneratedAutomationTests.AutomatedQATestsBase/<SetUpSingleTest>d__11:MoveNext () (at Library/PackageCache/com.unity.automated-testing@0.8.1-preview.2/Runtime/TestTools/AutomatedQATestBase.cs:80)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
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