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[SDK-999] Fix mesh compression settings #295

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HarrisonHough
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TICKETID

Description

  • This PR addresses the folllowing issues
    • the two settings are not compatible with each other. EG if 1 is enabled then the other can not be (it causes issues) So we should make it so that if 1 is enabled the other is automatically set to false (if it isn’t already)
    • Currently they can’t be toggled off. there seems to be an issue that once the plugins are installed they can’t be disabled. we need to fix that

How to Test

  • Add steps to locally test these changes

Checklist

  • Tests written or updated for the changes.
  • Documentation is updated.
  • Changelog is updated.

rk132 and others added 23 commits June 3, 2024 12:27
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## [TICKETID](https://ready-player-me.atlassian.net/browse/TICKETID)

## Description

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## How to Test

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## Checklist

-   [ ] Tests written or updated for the changes.
-   [ ] Documentation is updated.
-   [ ] Changelog is updated.

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@HarrisonHough HarrisonHough requested a review from a team as a code owner June 17, 2024 07:34
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Looks good, but merge to the hotfix branch instead of develop

@HarrisonHough HarrisonHough changed the base branch from develop to hotfix/fix-cache-loading June 17, 2024 10:44
@HarrisonHough HarrisonHough deleted the feature/bug-test branch June 17, 2024 10:50
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2 participants