a shader render fur , for drp,urp
urp : need multipass feature, get MultiPassRenderObjects.cs from https://github.com/redcool/PowerURP/tree/main/PowerURP/Scripts/Features/UrpMultiPassRender
1 mesh render can use instanced 1 attach DrawFurObjectInstanced.cs to gameobject 2 gameobject's shader use PowerFurInstanced.shader 2 skinned mesh use PowerFurPasses.shader
Reference Git: https://github.com/redcool/PowerUtilities.git