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GRIM, SHADERS: Toggle light inside drawMesh. #1258

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merged 3 commits into from
Jul 14, 2016

Commits on Jul 10, 2016

  1. GRIM, SHADERS: Toggle light inside drawMesh.

    Fixes appearance of roulettes in cn and beavers in dm (residualvm#1186).
    vpelletier committed Jul 10, 2016
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  2. GRIM, SHADERS: Drop no-op calls in GfxOpenGLS::drawMesh.

    disableLight/enableLight only set _lightsEnabled, and nothing reads it
    between these two calls.
    vpelletier committed Jul 10, 2016
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