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cpc_pascal

Utilities and demo programs for Pascal on the Amstrad CPC Computers

Working With HiSoft Pascal 4T and ASCII Files

HiSoft Pascal 4T has its own line editor and stores all files in a binary format to save space. Unfortunately the line editor is very painful to use and there is no option to import or export ASCII files from another text editor.

In fact, a good deal of the file content is actually ASCII text, but reserved words are tokenized and indenting spaces are compressed into a single byte per line. Actual compaction depends a lot on how much indenting is used, but in general the resulting binary files are around 25% smaller than the ASCII equivalent.

The CPM version was provided with a couple of utilities to convert files to and from ASCII text: FROMAMS.COM, TOAMS.COM. These aren't greatly convenient to use with the AMSDOS version or if editing on a modern machine and storing files on .dsk images for use with emulators or USB/SD card systems.

The two utilities here written in Python3 do the same task as TOAMS and FROMAMS on Linux or MacOS:

  • asc2pas.py
  • pas2asc.py

Both will translate from the AMSDOS file format to and from plain ASCII text. Optionally both can strip or add line numbers (necessary only for Hisoft's built in editor rather than the language itself) so that syntax colouring can be used in Emacs or other editors.

ASCII to HiSoft Pascal 4T Translation

NAME

  asc2pas.py - ASCII Text to HSP Translation

USAGE

  asc2pas.py [-a|--ascii]<filename> [-p|--pascal]<filename> [-l|--addlinenum] [-v|--verbose] [-h|--help]

MANDATORY SWITCHES

  -a|--ascii  <filename>   specify input file of ASCII text

OPTIONAL SWITCHES

  -p|--pascal  <filename>  specify output filename. If omitted this defaults to the input filename with '.p' appended
  -l|--addlinenum          add line numbers
  -v|--verbose             writes information to stdout as translation progresses
  -h|--help                show this help message

EXAMPLES

  python3 asc2pas.py -a sphere.asc -p sphere.p

Hisoft Pascal 4T to ASCII Translation

NAME

  pas2asc.py - ASCII Text to HiSoft Pascal 4T Translation

USAGE

  pas2asc.py [-a|--ascii]<filename> [-p|--pascal]<filename> [-n|--nolinenum][-v|--verbose] [-h|--help]

MANDATORY SWITCHES

  -p|--pascal  <filename>  specify input file

OPTIONAL SWITCHES

  -a|--ascii  <filename>   specify output filename. If omitted this defaults to the input filename with '.asc' appended
  -n|--nolinenum           remove line numbers
  -v|--verbose             writes information to stdout as translation progresses
  -h|--help                show this help message

EXAMPLES

  python3 pas2asc.py -a sphere.asc -p sphere.p -n
  

Example Session

Create the Sphere demo program in your favourite Linux/MacOS editor

(* Sphere or Woolball demo after Acornsoft BASIC original *)

program sphere;
const
  xo = 300;
  yo = 200;
  sc = 200;
var
  n, x, y : integer;
  i : real;


procedure scrsetmode(mode : integer);
begin
   ra:=chr(mode);
   user(#bc0e)
end;

                            
procedure gramoveabs(x,y :integer );
begin
   rde:=x; rhl:=y;
   user(#bbc0)
end;

procedure gralineabs(x,y :integer );
begin
   rde:=x; rhl:=y;
   user(#bbf6)
end;

procedure graclearwindow;
begin
   user(#bbdb)
end;

procedure klsettime;
begin
   rde:=0; rhl:=0;
   user(#bd10)
end;

begin
  scrsetmode(0);
  graclearwindow;
  gramoveabs(xo, yo);
  for n := 0 to 504 do
    begin
      i := n * 0.25;
      x := round(sc * sin(i));
      y := round(sc * cos(i) * sin(i*0.95));
      gralineabs(x+xo,y+yo);
    end
end.

Save it as sphere.p

Convert it from ASCII to Hisoft Pascal format, adding line numbers and then pop it oon a fresh DSK image

python asc2pas.py -a sphere.p -p sphere.hsp -l
iDSK new.dsk -n
iDSK new.dsk -i sphere.hsp

Fire up Hisoft Pascal on an emulator or better still real hardware and mount the disk image. Then compile and run

>g,,sphere.hsp
>C
>R

HiSoft Pascal 4T File Format

The file has the following general format

Section Comment
File size 2 byte file size
[line][line]..[line] Program body made up of multiple line sections
end of program 2 byte end of program marker
padding variable number of bytes to pad out to multiple of 128 bytes
end of file 3 byte end of file

File Size

This is a two byte field describing the total number of bytes in the file in 128byte sections.

The low byte (the first byte) holds the number of bytes in the final section.

The high byte (second byte) holds the number of 128 byte sections in the file, numbered starting at 1.

  byte0 = file_len MOD 128
  byte1 = (file_len DIV 128) + 1

Line

Each line entry starts with a two byte field for the line number and ends with an 0x1D character to mark the end of line.

Byte Field Comment
0 linenum lo byte low byte = linenum MOD 256
1 linenum hi byte high byte = linenum DIV 256
2 number of spaces indentation one byte
3..N line text multiple bytes
N+1 0x0d end of line marker

A single space is always assumed between line number and the first character of the line text, so the number of spaces in the field here is actually one less than will be shown on screen in the Hisoft editor.

Line text

Line text is mainly simple ASCII characters, except that reserved words are tokenized using the following table.

Keyword Token Keyword Token Keyword Token Keyword Token
PROGRAM 0x81 VAR 0x8A REPEAT 0x93 ARRAY 0x9C
DIV 0x82 OF 0x8B CASE 0x94 FORWARD 0x9D
CONST 0x83 TO 0x8C WHILE 0x95 RECORD 0x9E
PROCEDURE 0x84 DOWNTO 0x8D FOR 0x96 TYPE 0x9F
FUNCTION 0x85 THEN 0x8E IF 0x97 IN 0xA0
NOT 0x86 UNTIL 0x8F BEGIN 0x98 LABEL 0xA1
OR 0x87 END 0x90 WITH 0x99 NIL 0xA2
AND 0x88 DO 0x91 GOTO 0x9A PACKED 0xA3
MOD 0x89 ELSE 0x92 SET 0x9B

Reserved words in comments or quotes are not tokenized.

End of Program

The end of program marker is made up of two zero bytes. Effectively these are a line number of zero as the parser progresses past the last actual line of program.

Padding

Each file is padded out to a multiple of 128 bytes. The actual padding character seems not to matter, but zeroes are used by asc2pas.py.

End of file

After the padding, three more bytes are added to mark the end of file. If the file (including padding) is 128 bytes long, then these will be bytes 129,130 and 131. The bytes are

[0x00] [0x00] [0x1A].

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