a 2D game engine with 3D graphics. Written in C, compiled to a library
To be compiled as a library to be linked against for individual games.
Documentation can be found at: http://engineeroflies.github.io/EngineOfLies/
Library uses: http://www.libsdl.org/ SDL for graphics mode, image loading, audio and font rendering
http://icculus.org/physfs/ PhysFS for loading from compression
http://www.opengl.org/ OpenGL for rendering 3D graphics
http://chipmunk-physics.net/ Chipmunk for 2D collision handling
For fmemopen compatibility on the MAC you may need: http://www.dragonflybsd.org/download/
- though there are plans to remove this dependancy.
The library is being written in C with plans for bindings in other languages. The library is geared towards platformers, shooters, role playing games and adventure games.
On Ubuntu, you'll need the following packages sudo apt-get install physfs-dev libyaml-dev libxmu-dev libxi-dev