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v5.11.0

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@richardwilkes richardwilkes released this 01 Jun 17:07
· 336 commits to master since this release
2617811

New Features

  • You can now create new character sheets directly from a template (#700)
  • When applying a template to a character sheet, if the template contains a racial package, you will be given the choice to disable any existing racial package(s) on the sheet and also asked whether you'd like to run the initial description randomization again, so that race-specific details can be applied
  • Added a "Rated ST" attribute on equipment, for use with weapons like bows, which have a fixed ST independent of the user
  • Equipment Modifiers can now add DR bonuses "to this armor", which will add the bonus specified to every location that the equipment it is on already provides a DR bonus to; perfect for adding an enchantment without having to know in advance which locations a given piece of armor actually covers
  • Standardized the various search / filter fields to all have a "Clear" button

Bug Fixes

  • Deleting a page reference mapping no longer jumbles the layout of the settings panel (#703)
  • Drag & drop into tables should now retain the scroll position (#705)
  • You can now dock a window back into the workspace even if your setting is to open that data type in a separate window (#706)
  • Auto-scrolling single-line text fields now works again (#708)
  • Fixed some issues around cursor movement positioning when navigating in text fields
  • The tag filter popup now updates itself automatically without requiring you to close and re-open the table
  • Fixed some incorrect field layout in the description section of the character sheet
  • When a PDF is initially displayed by GCS (rather than an external program), it should now come up slightly faster, as it no longer renders the first page, followed immediately by the requested page

Library Compatibility

  • Loads library file formats v3.x.x and v4.x.x. Only produces v4.x.x. Note that GCS v4.30.0 is the oldest version that produced the v3.x.x library file format. You will need to load and save your data with a version capable of writing the v3.x.x format before you will be able to load it into this release.