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A 3D match-3 bubble shooting game developed with Unity for use in VR systems.
Forked from github/gitignore
A collection of useful .gitignore templates
System for managing GameObject pooling to improve Unity performance by reducing the frequency and amount of GameObject instantiation and destruction.
A struct like Unity's Vector3 struct, but stores xyz values as integers instead of floats.
6 contributions in the last year
richjoslin has no activity yet for this period.
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