Ihis prgm is a game project based on a raycasting technic. It was used in old games like Wolfenstein, Doom , Duke Nukem, quake etc...
#environment Mac os x el capitan
C langage
mini lib x
git clone https://github.com/rim31/42_C_wolf3d.git
cd 42-C-wolf3d
make
./wolf3d 1
(choose a map between 1 to 4)
move withe arrows : multi touch
move with mouse and left clic mouse
stop by walls
wall in differents colors accordint to directions
Esc to quit the prgm
mini map : press 's'
see the map, you position in blue
the enemy in green : wihte colum (initially a blue shell)
mod "toad kart"
skybox
texture on walls press 'a' (in qwerty) or 'q' (in azerty)
'spacebar' to accelerate
put textures. It was fun to creat a game like wolfeinstein. I think out of the box, that why i didin't creat a shooting game but a mario kart like battle game. I wanted to create a rocket league & mario kart :)