Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update bevy_tasks requirement from 0.13.2 to 0.14.0 #75

Closed
wants to merge 1 commit into from

Conversation

dependabot[bot]
Copy link

@dependabot dependabot bot commented on behalf of github Jul 8, 2024

Updates the requirements on bevy_tasks to permit the latest version.

Release notes

Sourced from bevy_tasks's releases.

v0.14.0

Changelog

Sourced from bevy_tasks's changelog.

Changelog

While we try to keep the Unreleased changes updated, it is often behind and does not include all merged pull requests. To see a list of all changes since the latest release, you may compare current changes on git with previous release tags.

Version 0.13.0 (2024-02-17)

A-Rendering + A-Windowing

  • [Allow prepare_windows to run off main thread.][11660]
  • [Allow prepare_windows to run off main thread on all platforms][11672]
  • [don't run create_surfaces system if not needed][11720]
  • [fix create_surfaces system ordering][11747]

A-Animation + A-Reflection

  • [Add type registrations for animation types][11889]

A-Assets

  • [Don't .unwrap() in AssetPath::try_parse][10452]
  • [feat: Debug implemented for AssetMode][10494]
  • [Remove rogue : from embedded_asset! docs][10516]
  • [use tree syntax to explain bevy_rock file structure][10523]
  • [Make AssetLoader/Saver Error type bounds compatible with anyhow::Error][10493]
  • [Fix untyped labeled asset loading][10514]
  • [Add load_untyped to LoadContext][10526]
  • [fix example custom_asset_reader on wasm][10574]
  • [ReadAssetBytesError::Io exposes failing path][10450]
  • [Added Method to Allow Pipelined Asset Loading][10565]
  • [Add missing asset load error logs for load_folder and load_untyped][10578]
  • [Fix wasm builds with file_watcher enabled][10589]
  • [Do not panic when failing to create assets folder (#10613)][10614]
  • [Use handles for queued scenes in SceneSpawner][10619]
  • [Fix file_watcher feature hanging indefinitely][10585]
  • [derive asset for enums][10410]
  • [Ensure consistency between Un/Typed AssetId and Handle][10628]
  • [Fix Asset Loading Bug][10698]
  • [remove double-hasing of typeid for handle][10699]
  • [AssetMetaMode][10623]
  • [Fix GLTF scene dependencies and make full scene renders predictable][10745]
  • [Print precise and correct watch warnings (and only when necessary)][10787]
  • [Allow removing and reloading assets with live handles][10785]
  • [Add GltfLoaderSettings][10804]

... (truncated)

Commits
  • 1c2f687 Skip extract UiImage When its texture is default (#14122)
  • c8d8ea6 Fix border color in ui_texture_slice and ui_texture_atlas_slice examples....
  • 2893fc3 Using simple approx round up in ui_layout_system (#14079)
  • 160bcc7 fix remaining issues with background color in examples (#14115)
  • a47b91c Added feature switch to default Standard Material's new anisotropy texture to...
  • 7e0d262 use associated type bounds in QueryManyIter and QueryIter::sort() (#14107)
  • a58c4f7 Fix footgun for Windows users in fast_config.toml (#14103)
  • ce5254e Added get_main_animation for AnimationTransitions (#14104)
  • 1d907c5 add missing mention of sort_unstable_by_key in QuerySortedIter docs (#14108)
  • 7aaf440 Fix push_children inserting a Children component even when no children ar...
  • Additional commits viewable in compare view

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
  • @dependabot show <dependency name> ignore conditions will show all of the ignore conditions of the specified dependency
  • @dependabot ignore this major version will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this minor version will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)

Updates the requirements on [bevy_tasks](https://github.com/bevyengine/bevy) to permit the latest version.
- [Release notes](https://github.com/bevyengine/bevy/releases)
- [Changelog](https://github.com/bevyengine/bevy/blob/main/CHANGELOG.md)
- [Commits](bevyengine/bevy@v0.13.2...v0.14.0)

---
updated-dependencies:
- dependency-name: bevy_tasks
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot bot added the dependencies Pull requests that update a dependency file label Jul 8, 2024
Copy link
Author

dependabot bot commented on behalf of github Aug 5, 2024

Superseded by #76.

@dependabot dependabot bot closed this Aug 5, 2024
@dependabot dependabot bot deleted the dependabot/cargo/bevy_tasks-0.14.0 branch August 5, 2024 12:21
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
dependencies Pull requests that update a dependency file
Projects
None yet
Development

Successfully merging this pull request may close these issues.

0 participants