The server is being build using LiteNetLib.
- Unity Library can be implemented in Standalone, Android and iOS platforms.
- The Viewer (Windows & Mac OSX) can connect to a Unity build via RUDP using ip address and port.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Hybriona.Logging
{
public class TestClient : MonoBehaviour
{
private IEnumerator Start()
{
HybOTALogger.Init(idleCheckWait:120);
yield return new WaitForSeconds(2);
while(true)
{
int num = Random.Range(0, 100) % 3;
if (num == 0)
{
HybOTALogger.Log("hello at " + Time.time);
}
else if(num == 1)
{
HybOTALogger.LogWarning("hello at " + Time.time+"\nsome warning extra text");
}
else if (num == 2)
{
HybOTALogger.LogError("hello at " + Time.time + "\nsome more extra text with error\nEven more!");
}
yield return new WaitForSeconds(1);
}
}
}
}