The ugtrain (say U-G-train) is an advanced free and universal game trainer for the command line under GPLv3 license. The dynamic memory support sets it apart. An integrated preloader, a memory discovery and a memory hacking library are included for this.
The ugtrain uses one simple config file per game which can be exchanged with others. Example configs for games which allow cheating are included. These also come with automatic adaption for dynamic memory so that you can use them right away on your system after executing it.
Furthermore, security measures like ASLR and PIE are bypassed. Together with universal checks, reliable and stable static memory cheating is provided. All this makes ugtrain now already the best game trainer on Linux. And with scanmem it integrates the best memory search on Linux. There is even no need for root privileges.
What a game trainer is:
http://en.wikipedia.org/wiki/Trainer_%28games%29
For further documentation see:
- [Questions and Answers] (https://github.com/ugtrain/ugtrain/blob/master/README_qanda.md)
- [Static Memory Cheating Documentation] (https://github.com/ugtrain/ugtrain/blob/master/doc/ugtrain-statmem.txt)
- [Dynamic Memory Cheating Documentation] (https://github.com/ugtrain/ugtrain/blob/master/doc/ugtrain-dynmem.txt)
- [Config Syntax Description] (https://github.com/ugtrain/ugtrain/blob/master/examples/README.md)
- [Development TODOs] (https://github.com/ugtrain/ugtrain/blob/master/TODO)
Chromium B.S.U.
https://www.youtube.com/watch?v=mTpC30tSMqU
Warzone 2100
https://www.youtube.com/watch?v=1GcppQNpdTc
Don't use game trainers or any other cheating software for commercial closed-source, multi-player or online games! Please don't use ugtrain for that! You may violate copyright and other laws by doing so. Recording videos of doing so makes the situation even worse in terms of law. Please always read the end user license agreement (EULA) of the game to be very sure if you are really allowed to do so or not! If in doubt, use games with official FOSS licenses (like GPLv2) in single-player mode only.
Especially don't cheat at Steam! They send out crash dumps with delicate information included. We can't accept that you impair our reputation by sending dumps with ugtrain parts visible to them.
Make sure that the following packages are installed on your system:
autotools-dev, autoconf, automake, libtoolize and libtool
-
Generate the missing autotools files:
./autogen.sh
-
Configure the build to generate the Makefiles:
./configure --prefix=/usr
-
Build the ugtrain binaries:
make
-
install ugtrain, tools and the libs to /usr:
sudo make install
-
regenerate the ld.so cache (see "man ld.so"):
sudo ldconfig -v
objdump
(package binutils) and scanmem
should be installed as well.
Special configure options:
Compile hooking libs as 32 and 64 bit (EXPERIMENTAL):
./configure --prefix=/usr --enable-multilib
Compile hooking libs with GLIB function hooking (EXPERIMENTAL):
./configure --prefix=/usr --enable-glib
Use the compiled tool as follows:
ugtrain [options] <config>[.conf]
This searches in the current working directory for the .conf. If it can't find it there, it tries ~/.ugtrain/.conf.
For details use:
ugtrain --help
Do e.g. the following:
ugtrain -P examples/chromium-bsu64
This parses the chromium-bsu64.conf from the examples, runs the game with libmemhack64.so preloaded and starts locking the configured values. In examples/README.md the config syntax is described.
If it asks you for automatic adaption, you should accept. The
adaption can be triggered explicitly as well:
ugtrain -A examples/chromium-bsu64
CPU Architecture
- PCs: tested on x86 and x86_64 only
- smartphones: tested on ARMv7 (OMAP3630 in Nokia N9) only
Operating System
- Linux only
Static Memory
- no adaption yet
- no support for values within a library (PIC) yet
Dynamic Memory
- growing of objects/structures experimental, no documentation yet
- support for allocations within a library (PIC) limited to discovery/early PIC
- disassembly within discovery and adaption for x86 and x86_64 only
- doesn't work with WINE yet
Compilation
- 32 bit and x86_64 only
- tested with GCC g++ only
GUI
- can't serve as a backend yet
Packaging
- only Debian packaging for MeeGo 1.2 Harmattan (Nokia N9)
Testing
- testing limited to manual tests so far
- tests mostly based on Debian/Ubuntu distributions
Please create issues on GitHub in order to report bugs, send feature requests, send improvement suggestions or request help. If you've developed really good git commits after forking ugtrain on GitHub, then please create pull requests in order to request a review and merging your commits into the mainline.
https://github.com/ugtrain/ugtrain
Please star ugtrain on GitHub if you like it and watch it if you would like to get informed about issues and pull requests.
In case you don't like doing that via GitHub, just send an email to:
ugtrain-devel@lists.sourceforge.net
The SourceForge project is only there for having a mailing list, a blog, a code mirror as well as rating and further promotion/SEO possibilities.
Note: All this has public archives. So please don't send anything illegal (like configs for commercial games) there.
This project needs to fill the following positions with one or more hobbyists (as we are strictly non-commercial):
- Linux C/C++ Game Cheating Developer
- Windows C/C++ Game Cheating Developer
- Autotools Specialist
- Promoter
- Tester
- Example Config Maintainer (writes configs and creates cheating videos)
- Web Designer
- Linux Distribution Packager
Your help is very much appreciated!