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TriSpace

An elite-like space game for the FunKey S. Includes procedural generation of star systems, space combat, ship upgrades, contracts and more.

Controls

D-Pad: Ship controls (up/down/roll left/roll right) A: Fire weapons B: Fire missile X/Y: Accelerate/Decelerate ship Start: Switch to starmap Select: Activate autodocking L/R: Station: Switch tabs

Building

Required libraries (debian package names):

libsdl1.2-dev
libsdl-image1.2-dev
libsdl-mixer1.2-dev
libmikmod-dev

KeyCraft uses TinyGL for rendering.

Since the FunKey uses 16-bit color, adjusting include/zfeatures.h is required:

#define TGL_NO_DRAW_COLOR 0xf81f

#define TGL_FEATURE_16_BITS        1
#define TGL_FEATURE_32_BITS        0

Compile TinyGL via

gcc -O3 -flto -c *.c
ar rcs libTinyGL.a *.o

for linux and via

/opt/funkey-sdk/usr/bin/arm-linux-gcc -O3 -flto -c *.c -march=armv7-a+neon-vfpv4 -mtune=cortex-a7 -mfpu=neon-vfpv4
/opt/funkey-sdk/usr/bin/arm-linux-gcc-ar rcs libTinyGL-fk.a *.o

for the FunKey.

Then adjust the TINGYGL_LIB and TINYGL_INCLUDE paths in the makefile and funkey.mk.

Finally, you can compile the project with make.
make debug creates a debug build for linux.
make TARGET=funkey creates a FunKey build.
make oclean cleans up object files. Required before switching between linux and FunKey builds.
./package.sh combines several commands to create a ready-to-go OPK file for the FunKey.

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An Elite-like space game for the FunKey S.

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