An elite-like space game for the FunKey S. Includes procedural generation of star systems, space combat, ship upgrades, contracts and more.
D-Pad: Ship controls (up/down/roll left/roll right) A: Fire weapons B: Fire missile X/Y: Accelerate/Decelerate ship Start: Switch to starmap Select: Activate autodocking L/R: Station: Switch tabs
Required libraries (debian package names):
libsdl1.2-dev
libsdl-image1.2-dev
libsdl-mixer1.2-dev
libmikmod-dev
KeyCraft uses TinyGL for rendering.
Since the FunKey uses 16-bit color, adjusting include/zfeatures.h
is required:
#define TGL_NO_DRAW_COLOR 0xf81f
#define TGL_FEATURE_16_BITS 1
#define TGL_FEATURE_32_BITS 0
Compile TinyGL via
gcc -O3 -flto -c *.c
ar rcs libTinyGL.a *.o
for linux and via
/opt/funkey-sdk/usr/bin/arm-linux-gcc -O3 -flto -c *.c -march=armv7-a+neon-vfpv4 -mtune=cortex-a7 -mfpu=neon-vfpv4
/opt/funkey-sdk/usr/bin/arm-linux-gcc-ar rcs libTinyGL-fk.a *.o
for the FunKey.
Then adjust the TINGYGL_LIB
and TINYGL_INCLUDE
paths in the makefile and funkey.mk.
Finally, you can compile the project with make
.
make debug
creates a debug build for linux.
make TARGET=funkey
creates a FunKey build.
make oclean
cleans up object files. Required before switching between linux and FunKey builds.
./package.sh
combines several commands to create a ready-to-go OPK file for the FunKey.