Pre-release

@robmcmullen robmcmullen released this Jan 4, 2018 · 590 commits to master since this release

Assets 2

This version should be pip-installable. The command pip install omnivore should work on all platforms.

Pre-release

@robmcmullen robmcmullen released this Sep 2, 2017 · 593 commits to master since this release

Assets 3

I've decided to go back to pre-1.0 versions because I'm upgrading to the latest major version of the wxPython GUI toolkit. Among the many advantages: it's pip installable, so Linux users will then be able to pip install omnivore!

This version is still broken in a number of ways, so stay at the 1.0rcX for the moment unless you want to test the bleeding edge.

@robmcmullen robmcmullen released this Apr 24, 2017 · 762 commits to master since this release

Assets 4

If you'd like to test Omnivore before the official 1.0 release, this is it! See the 1.0 milestone for the list of bugs targeted and fixed for this release.

I plan on a more complete set of documentation for the 1.0 release, but at least there is some documentation now at Help -> User Guide

MS Windows Note: Omnivore is now packaged as a single executable, not an installer. This executable can be run from anywhere, and doesn't need administrator privileges. Please uninstall previous versions so there isn't confusion about which version to run, because existing links on the desktop or pinned in the task bar will point to the old version.

@robmcmullen robmcmullen released this Nov 22, 2016 · 1136 commits to master since this release

Assets 4

This release has a built-in MAC/65 compatible 6502 assembler and special hooks to make it easy to create custom Jumpman levels. See the reverse engineering notes for details on the hooks provided for your subroutines, and go to the website for an overview of the process.

Nov 21, 2016
2nd beta of 0.14

@robmcmullen robmcmullen released this Oct 2, 2016 · 1164 commits to master since this release

Assets 5
  • Added Apple ][ and KIM-1 memory maps contributed by Charles Mangin.
  • fix for loading ATR images with non-standard boot sectors using fewer than 3 sectors

@robmcmullen robmcmullen released this Sep 7, 2016 · 1174 commits to master since this release

Assets 4

Added mirroring commands so you can flip groups of jumpman draw objects vertically or horizontally

@robmcmullen robmcmullen released this Aug 28, 2016 · 1178 commits to master since this release

Assets 4

Fixes a bug where loading jumpman levels initially displayed the wrong bitmap graphics mode

@robmcmullen robmcmullen released this Aug 26, 2016 · 1181 commits to master since this release

Assets 4

Now remembers more info about the view; should remember colors, processor type, etc. when you reload a file.