Heatmaps for node.js and the browser, groovy!
var heatmap = require('heatmap');
var heat = heatmap(500, 500, { radius : 30 });
for (var i = 0; i < 5000; i++) {
var rho = Math.random() * 2 * Math.PI;
var z = Math.pow(Math.random(), 2) * 200;
var x = 250 + Math.cos(rho) * z;
var y = 250 + Math.sin(rho) * z;
heat.addPoint(x, y);
}
heat.draw();
var fs = require('fs');
fs.writeFileSync('blob.png', heat.canvas.toBuffer());
var heatmap = require('heatmap');
Create a new heatmap from an existing canvas element, a numeric width and height, or an option object with canvas or width and height fields.
Optionally, you can set the opts.radius
and opts.threshold
to control the
rendering a little.
Add a point to the heatmap with a radius
.
params
can have:
- radius, defaults to heat.radius || 20
- weight, defaults to 0.1
Scale the canvas by the coefficients x
and y
.
If y
is undefined, scale both x and y by the first parameter, x
.
Render all the points onto the canvas element.
The HTML Canvas element.
Protip: with the canvas module for
node you can heat.canvas.buffer()
to get a Buffer with a PNG file all up in it.
With npm, just do:
npm install heatmap