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Releases: ronancpl/HeavenMS

HeavenMS (Aurora)

27 Dec 06:28
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HeavenMS (Aurora)

Credits:

Ronan - Head Developer

Vcoc - Freelance Developer


DISCLAIMER:

This is NOT intended to be a PURE v83 MapleStory server emulator (acting
under the clean WZ files, provided by Nexon/Wizet). There has been provided
a whole array of edited WZ on the Drive to be used for this server. Although
normal WZs will load properly, there is no guarantee in-game bugs and issues
may arise because of some incompatibilities with the clean files.


Feature list (as of rev398):

PQs:

  • HPQ/KPQ/LPQ/LMPQ/OPQ/APQ/EllinPQ/PiratePQ.
  • RnJPQ/HorntailPQ/TreasurePQ/ElnathPQ/HolidayPQ.
  • CWKPQ as Expedition-based event.
  • Expeditions: Scarga/Horntail/Showa/Balrog/Zakum/Pinkbean.
  • Monster Carnival 1 & 2 - thanks Dragohe4rt & Jayd!
  • AriantPQ - thanks Dragohe4rt & Jayd!
  • GuildPQ + Guild queue with multi-lobby system available.
  • Brand-new PQs: BossRushPQ, CafePQ.
  • Mu Lung Dojo.
  • Capt. Latanica remade as an event (parties can now fight the boss).
  • Expeditions with daily/weekly entries system available.

alt text

Skills:

  • Some skills behaving oddly have been patched, such as Steal, Venomous Star/Stab, Heal and Mystic Doors.
  • Maker skill features properly developed.
  • Improved current Battleship skill, now showing the HP properly on buff tab and making visible for others after changing maps.
  • Server is using heuristics to calculate fee costs for the Maker (errors sum up to 8k mesos, reagent errors stacks up conformant with its level).
  • New skill: Chair Mastery (max lv 1) - Players having this passive skill can gain a significant boost of HP/MP recovery when sitting on a field/map chair.
  • Mu Lung Dojo skills functional.
  • M. Magnet on bosses no longer crash.
  • M. Magnet on fixed mobs no longer crash - thanks shavit!
  • Skills that use up HP/MP triggers pet autopot.
  • Skills that imbue weapon with elemental attribute (WK Charges, Snow Charge, etc) is now visible for other players.

alt text

Quests:

  • Doll house quest functional.
  • Quests can now reward properly items when matching a reward item with the player's job.
  • Quest rewards according to jobs work properly.
  • Reward selection and randomized reward work properly.
  • Loads of quests have been patched.
  • Meso requirement for starting/completing quests now must be met by the player.
  • Lots of job questlines (rewarding skills) have been patched/implemented.
  • Enhanced rewarding system: checks for stacking opportunities on the inventory before checking for new slots.
  • Improved the quest expiration system, one of the tweaks making the clock UI disappear when completing/expiring quests.
  • Reviewed Aran questline.
  • Reviewed 4th job skill questlines as a whole.
  • Complete overhaul on the 3rd job quiz (explorers), with all 40-question pool now made available.
  • Quest items supposed to be lootable, as those are required to start quests, shows up properly.
  • Exclusive quest items that went missing from inventory reacquireable from NPC quest talk.
  • Mechanics for Item Raise functionality operational.
  • Players no longer are given movement control just after completing a quest but still talking with the NPC.
  • Quests that make use of progress data show up as completable to the player on conditions met.

alt text
alt text

Player Social Network:

  • Guild and Alliance system fully functional.
  • Implemented Marriage system from the ground-up (excluding character packet encoding parts that were already present, proper credits given throughout the source files).
  • Marriage ring effects functional.
  • Beginners can create and join a "beginner-only" party (characters up to level 10).
  • HP bar of party members now properly calculates the HP gain from equipment.
  • Enhanced synchronization on Player Shops and Hired Merchants. Transactions made are instantly informed to the owner.
  • Player Shops and Hired Merchants properly displaying the correct shop image to other players, and informing whether the shop is available to visit or full.
  • Game minirooms such as match cards and omok now has a functional password system.
  • Item pickup cooldown on non-owned/non-partyowned items functional.
  • Further improved the server's ranking system, now displaying properly daily player ranking movement.
  • Automated support for Player NPCs and Hall of Fame.
  • Protected concurrently and improved the face expression system, guarding from trivial packet spam and exploits.
  • All upgradeable non-cash equipment in inventory with level & EXP information available for reading by anyone, given proper visibility.
  • Further improved the existent minigame mechanics: remarkably checking out for no-item match requests, allowing different omok/matchcard match layouts and status update on the player matchbox tooltips.
  • Further improved the trading system.
  • Party Search system nominal.
  • Wedding Wishlists - thanks Dragohe4rt!

alt text

Cash & Items:

  • EXP/DROP/Cosmetic Coupons.
  • EXP/DROP coupons now appear as a buff effect when on active time.
  • Code coupons functional, with support for multiple items on the same code.
  • Merged unique ids for pets, rings and cash items, thus solving some cash shop inventory issues.
  • Great deal of cash items functional.
  • MapleTV mechanics stabilized and separated by world.
  • GMS-esque omok/match card drop chances.
  • New scroll: antibanish. For use only in cases where bosses send a player back to town.
  • Inventory system properly checks for item slot free space and ownership.
  • Storage with "Arrange Items" feature functional.
  • Close-quarters evaluation mode for items (sandbox).
  • Further improved Karma scissors & Untradeable items mechanics.
  • Reviewed pet/item position data inconsistency within CASH inventory.
  • Implemented close-quarters trial mode for items.
  • Reviewed stylish-related contents, close to GMS-like.
  • Plastic surgeons/stylists no longer stuck characters.
  • Reworked gachapon loots, website-lists lookalike.
  • Spikes on shoes.
  • Vega's spell.
  • Owl of Minerva.
  • Pet item ignore.
  • New Year's card (New Year effect sometimes d/c's a player).
  • Kite.
  • Cash Shop Surprise.
  • Maple Life.
  • EXP Increase.

Monsters, Maps & Reactors:

  • Every monsterbook card is now droppable by overworld mobs.
  • Added meso drop data for basically every missing overworld mob.
  • Monsterbook displays drop data info conformant with the underlying DB (needs custom wz). See more on the MobBookUpdate feature.
  • Every skill/mastery book is now droppable by mobs.
  • Mobs now can drop more than one of the same equipment (number of possible drops defined at droptime, uses the minimum/maximum quantity fields on DB).
  • Mobs only drops loot from items that are visible/collectable by the player's party.
  • Mobs shouldn't fall from foothold too often now.
  • Redesigned HT mechanics for spawn and linked damage to the sponge.
  • Reviewed aspects of MoveLifeHandler: implemented banish move, patched MP cost not accounted on non-skill mob moves and slightly fixed mobs dropping from footholds in certain cases.
  • Limited item count on maps, smartly expiring oldest registered items, preventing potential item flooding.
  • Implemented Zombify disease status.
  • Added Boss HP Bar for dozens of bosses (needs provided custom wz).
  • If multiple bosses are on the same area, client will prioritize Boss HP bar of the target of the player.
  • Boss HP Bar and Server Messages now toggles (server message disappears when a boss battle is detected, and returns afterwards). Idea thanks to GabrielSin.
  • Improved map bounding checks for item drop points, assuring most of the items dropped will be available to pickup inside the walkable map area.
  • Boats, elevator and other traveling mechanics fully working.
  • HP decreasing overtime on maps and mechanics to prevent them (consumables, equips) fully functional.
  • Crimson Balrog boat approaching visual effect made functional.
  • Maps having everlasting items no longer expires them.
  • PQs, Taxis and other event-driven situations warps players at random spawnpoints, GMS-like.
  • Some reactors (PQ bonus boxes) spraying items on the map, instead of dropping everything at once.
  • Reactors pick items up smartly, checking for an option to pick up on many-items-nearby scenario.
  • Updated many scripted portals not implementing SFX properly.
  • Updated Crimsonwood, World Tour, Nihal Desert and Neo City, enabling quest completion and game progression in these areas.
  • Added world maps for Mushroom Castle, World Tour (Singapore, Malaysia and Zipangu) & Ellin Forest areas.
  • Added World Tour and Masteria continents in the world map.
  • Reviewed World Map's town/field tooltips and links from the main world map and Masteria region.
  • Giant Cake (anniversary-themed boss) drops Maple equipments, Maple scrolls, summoning bags and many more interesting items.
  • Enhanced aggro system, with real-time damage output target redirection.
  • Puppets influence mob aggroing.
  • Limited quantity of summons an individual mob can perform.
  • Damage Reflect (MobSkill) status no longer lags to display.

alt text

PQ potentials:

  • Advanced synchronization and smart management of the PQ registration system, as expected for a core server mechanic that is largely used by the players.
  • Lobby system - Multiple PQ instances on same channel.
  • Expedition system - Multiples parties can attem...
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HeavenMS (Light)

05 Jun 05:52
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HeavenMS (Light)

Credits:

Ronan - Head Developer
Vcoc - Freelance Developer


DISCLAIMER:

This is NOT intended to be a PURE v83 MapleStory server emulator (acting
under the clean WZ files, provided by Nexon/Wizet). There has been provided
a whole array of edited WZ on the Drive to be used for this server. Although
normal WZs will load properly, there is no guarantee in-game bugs and issues
may arise because of some incompatibilities with the clean files.


Feature list (as of rev203):

PQs:

  • HPQ/KPQ/LPQ/LMPQ/OPQ/EllinPQ/PiratePQ/MagatiaPQ/HorntailPQ.
  • AmoriaPQ/TreasurePQ/ElnathPQ.
  • CWKPQ as Expedition-based event.
  • Expeditions: Scarga/Horntail/Showa/Balrog/Zakum/Pinkbean.
  • GuildPQ + Guild queue with multi-lobby systems available.
  • Brand-new PQs: BossRushPQ, CafePQ.
  • Mu Lung Dojo.
  • Capt. Latanica remade as an event (parties can now fight the boss).

alt text
alt text

Skills:

  • Some skills behaving oddly have been patched, such as Steal, Venomous Star/Stab and Mystic Doors.
  • Maker skill features properly developed.
  • Server is using heuristics to calculate fee costs for the Maker (errors sums up to 8k mesos, reagent errors stacks up comformant with it's level).
  • New skill: Chair Mastery (max lv 1) - Players having this passive skill can gain a significant boost of HP/MP recovery when sitting on a field/map chair.

alt text
alt text

Quests:

  • Doll house quest functional.
  • Quests can now reward properly items when matching a reward item with the player's job.
  • Quest rewards according to jobs works properly.
  • Reward selection and randomed reward works properly.
  • Loads of quests have been patched.
  • Meso requirement for starting/completing quests now must be met by the player.
  • Lots of job questlines (rewarding skills) have been patched/implemented.
  • Enhanced rewarding system: checks for stacking opportunities on the inventory before checking for new slots.
  • Improved the quest expiration system, one of the tweaks making the clock UI disappear when completing/expiring quests.
  • Reviewed Aran questline.
  • Reviewed 4th job skill questlines as a whole.
  • Complete overhaul on the 3rd job quiz (explorers), with all 40-question pool now made available.

alt text
alt text

Player Social Network:

  • Guild and Alliance system fully functional.
  • Implemented Marriage system from the ground-up (excluding character packet encoding parts that were already present, proper credits given throughout the source files).
  • Beginners can create and join a "beginner-only" party (characters up to level 10).
  • Enhanced synchronization on Player Shops and Hired Merchants. Transactions made are instantly informed to the owner.
  • Game minirooms such as match cards and omok now has semi-functional password system.
  • Item pickup cooldown on non-owned/non-partyowned items functional.
  • Further improved the server's ranking system, now displaying properly daily player ranking movement.
  • Automated support for Player NPCs and Hall of Fame.

alt text
alt text
alt text

Cash & Items:

  • EXP/DROP/Cosmetic Coupons.
  • EXP/DROP coupons now appears as a buff effect when on active time.
  • Great deal of cash items functional.
  • New scroll: antibanish. For use only in cases where bosses send a player back to town.
  • Inventory system properly checks for item slot free space and ownership.
  • Storage with "Arrange Items" feature functional.
  • Spikes on shoes.
  • Vega's spell.
  • Owl of Minerva.
  • Pet item ignore.
  • New Year's card (New Year effect sometimes d/c's a player).
  • Kite.
  • Cash Shop Surprise.
  • Maple Life.

alt text
alt text
alt text

Monsters, Maps & Reactors:

  • Every monsterbook card is now droppable by overworld mobs.
  • Added meso drop data for basically every missing overworld mob.
  • Monsterbook displays drop data info conformant with the underlying DB (needs custom wz). See more on the MobBookUpdate feature.
  • Every skill/mastery book is now droppable by mobs.
  • Mobs now can drop more than one of the same equipment (number of possible drops defined at droptime, uses the minimum/maximum quantity fields on DB).
  • Improved map bounding checks for item drop points, assuring most of the items dropped will be available to pickup inside the accessible map area.
  • Limited item count on maps, smartly expiring oldest registered items, preventing potential item flooding.
  • Implemented Zombify disease status.
  • Added Boss HP Bar for dozens of bosses (needs provided custom wz).
  • If multiple bosses are on the same area, client will prioritize Boss HP bar of the target of the player.
  • Boats, elevator and other travelling mechanics fully working.
  • HP decreasing overtime on maps and mechanics to prevent them (consumables, equips) fully functional.
  • Crimson Balrog boat approaching visual effect made functional.
  • PQs, Taxis and other event-driven situations warps players at random spawnpoints, GMS-like.
  • Some reactors (PQ bonus boxes) spraying items on the map, instead of dropping everything at once.
  • Reactors pick items up smartly, checking for an option to pick up on many-items-nearby scenario.
  • Updated many scripted portals not implementing SFX properly.
  • Updated Crimsonwood, World Tour, Nihal Desert and Neo City, enabling quest completion and game progression in these areas.
  • Giant Cake (anniversary-themed boss) drops Maple equipments, Maple scrolls, summoning bags and many more interesting items.

alt text
alt text
alt text
alt text

PQ potentials:

  • Lobby system - Multiple PQ instances on same channel.
  • Expedition system - Multiples parties can attempt on a same instance (lobbies and expeds are mutually-exclusive).
  • Guild queue system - Guilds can register themselves on a queue for the GPQ.
  • EIM Pool system - After the first instance setup, next event instances are loaded beforehand and set on a pooling queue, optimizing future loadouts.

Player potentials:

  • Adventurer Mount quests functional.
  • All Equipment levels up.
  • Player level rates.
  • Gain fame by quests.

Server potentials:

  • Multi-worlds.
  • Inventory auto-gather and auto-sorting feature.
  • Enhanced auto-pot system: pet uses as many potions as necessary to reach the desired threshold.
  • Enhanced buff system: smartly checks for the best available buff effects to be active on the player.
  • Enhanced AP auto-assigner: exactly matches AP with the needed for the player's current level, surplus assigned to the primary attribute.
  • Tweaked pet/mount hunger: calculations for fullness/tiredness takes active time of the subject into account.
  • NPC crafters (equips, plates/jewels, etc) now won't take items freely if the requirement conditions are not properly met.
  • Pet item pickup now gives preference to player attacks rather than forcing attack disables when automatically picking up.
  • Channel capacity bar functional and world servers with max capacity checks.
  • Disease status are now visible for other players, even when changing maps.
  • Poison damage value are now visible for other players.
  • Mastery book announcer displays droppers of needed books of a player, by reading underlying DB.
  • Custom jail system (needs provided custom wz).
  • Custom buyback system.
  • Delete Character (requires ENABLE_PIC activated).
  • Autosaver (periodically saves on DB current state of every player in-game).
  • Both fixed and randomized versions of HP/MP growth rate available, regarding player job (enable one at ServerConstants). Placeholder for HP/MP washing feature.
  • Reallocated mapobjectids utilization throughout the source, preventing issues such as "NPC disappearing mysteriously after some server time" from happening.
  • Implemented old GMS statup mechanic for novices level 10 or below. Usage of the edited localhost is mandatory on this.
  • Accounts can be created automatically when trying to login on an inexistent account -- credits to shavit.
  • Usage of Bcrypt (up-to-date) as the main password hashing algorithm, replacing old SHA's -- credits to shavit.

alt text
alt text
alt text
alt text

Admin/GM commands:

  • Server commands layered by GM levels.
  • Spawn Zakum/Horntail/Pinkbean.
  • New commands.

External tools:

  • MapleArrowFetcher - Updates min/max quantity dropped on all arrows drop data, calculations based on mob level and whether it's a boss or not.
  • MapleBossHpBarFetcher - Searches the quest WZ files and reports in all relevant data regarding mobs that has a boss HP bar whilst not having a proper "boss" label.
  • MapleCashDropFetcher - Searches the DB for any CASH drop data entry and lists them on a report file.
  • MapleCouponInstaller - Retrieves coupon info from the WZ and makes a SQL table with it. The server will use that tab...
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HeavenMS

02 Dec 20:53
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HeavenMS (MapleSolaxiaV2)

Credits:

Ronan - Developer
Vcoc - Freelance Developer


DISCLAIMER:

This is NOT intended to be a PURE v83 MapleStory server emulator (acting
under the clean WZ files, provided by Nexon/Wizet). There has been provided
a whole array of edited WZ on the Drive to be used for this server. Although
normal WZs will load properly, there is no guarantee in-game bugs and issues
may arise because of some incompatibilities with the clean files.


Feature list:

PQs:

  • HPQ/KPQ/LPQ/LMPQ/OPQ/EllinPQ/PiratePQ/MagatiaPQ/HorntailPQ/AmoriaPQ.
  • CWKPQ as Expedition-based event.
  • Expeditions: Scarga/Horntail/Showa/Zakum/Pinkbean.
  • GuildPQ 100% + Guild queue with multi-lobby systems available.
  • Brand-new PQs: BossRushPQ, CafePQ.
  • Mu Lung Dojo.
  • BalrogPQ semi-functional.
  • Capt. Latanica remade as an event (parties can now fight the boss).

Skills:

  • Maker skill features properly developed.
  • Server is using heurisitics to calculate fee costs for the Maker (errors sums up to 8k mesos, reagent errors stacks up comformant with it's level).
  • New skill: Chair Mastery (max lv 1) - Players having this passive skill can gain a significant boost of HP/MP recovery when sitting on a field/map chair.

Quests:

  • Doll house quest functional.
  • Quests can now reward properly items when matching a reward item with the player's job.
  • Loads of quests have been patched.
  • Quest rewards according to jobs works properly.
  • Enchanced rewarding system: checks for stacking opportunities on the inventory before checking for new slots.

Player Social Network:

  • Guild and Alliance system fully functional.
  • Beginners can create and join a "beginner-only" party (characters up to level 10).

Cash & Items:

  • EXP/DROP/Cosmetic Coupons.
  • EXP/DROP coupons now appears as a buff effect when on active time.
  • Great deal of cash items functional.
  • New scroll: antibanish. For use only in cases where bosses send a player back to town.
  • Inventory system properly checks for item slot free space and ownership.
  • Storage with "Arrange Items" feature functional.
  • Vega's spell.
  • Owl of Minerva.
  • Pet item ignore.

Monsters, Maps & Reactors:

  • Every monsterbook card is now droppable by overworld mobs.
  • Added meso drop data for basically every missing overworld mob.
  • Monsterbook displays drop data info conformant with the underlying DB (needs custom wz). See more on the MobBookUpdate feature.
  • Every skill/mastery book is now droppable by mobs.
  • Added Boss HP Bar for dozens of bosses (needs provided custom wz).
  • If multiple bosses are on the same area, client will prioritize Boss HP bar of the target of the player.
  • Boats, elevator and other travelling mechanics fully working.
  • PQs, Taxis and other event-driven situations warps players at random spawnpoints, GMS-like.
  • Some reactors (PQ bonus boxes) now sprays items on the map, instead of dropping everything at once.
  • Updated Crimsonwood, World Tour and Neo City, enabling quest completion and game progression in these areas.

PQ potentials:

  • Lobby system - Multiple PQ instances on same channel.
  • Expedition system - Multiples parties can attempt on a same instance (lobbies and expeds are mutually-exclusive).
  • Guild queue system - Guilds can register themselves on a queue for the GPQ.
  • EIM Pool system - After the first instance setup, next event instances are loaded beforehand and set on a pooling queue, optimizing future loadouts.

Player potentials:

  • Adventurer Mount quests functional.
  • All Equipment levels up.
  • Player level rates.
  • Gain fame by quests.

Server potentials:

  • Multi-worlds.
  • Inventory auto-gather and auto-sorting feature.
  • Enhanced auto-pot system: pet uses as many potions as necessary to reach the desired threshold.
  • Enhanced buff system: smartly checks for the best available buff effects to be active on the player.
  • Enhanced AP auto-assigner: exactly matches AP with the needed for the player's current level, surplus assigned to the primary attribute.
  • Mastery book announcer displays droppers of needed books of a player, by reading underlying DB.
  • Custom jail system (needs provided custom wz).
  • Delete Character (requires ENABLE_PIC activated).
  • Autosaver (periodically saves on DB current state of every player in-game).
  • Both fixed and randomized versions of HP/MP growth rate available, regarding player job (enable one at ServerConstants). Placeholder for HP/MP washing feature.
  • Accounts can be created automatically when trying to login on an inexistent account -- credits to shavit.
  • Usage of Bcrypt (up-to-date) as the main password hashing algorithm, replacing old SHA's -- credits to shavit.

Admin/GM commands:

  • Server commands layered by GM levels.
  • Spawn Zakum/Horntail/Pinkbean.
  • New commands.

External tools:

  • MapleArrowFetcher - Updates min/max quantity dropped on all arrows drop data, calculations based on mob level and whether it's a boss or not.
  • MapleCouponInstaller - Retrieves coupon info from the WZ and makes a SQL table with it. The server will use that table to gather info regarding rates and intervals.
  • MapleIdRetriever - Two behaviors: generates a SQL table with relation (id, name) of the handbook given as input. Given a file with names, outputs a file with ids.
  • MapleMapInfoRetriever - Basic tool for detecting missing info nodes on the map field structures (maps failing to have an info node on the WZ is an critical issue).
  • MapleMesoFetcher - Creates meso drop data for mobs with more than 4 items (thus overworld mobs), calculations based on mob level and whether it's a boss or not.
  • MapleMobBookIndexer - Generates a SQL table with all relations of cardid and mobid present in the mob book.
  • MapleMobBookUpdate - Generates a wz.xml that is a copy of the original MonsterBook.wz.xml, except it updates the drop data info in the book with those currently on DB.
  • MapleQuestItemFetcher - Searches the SQL tables and project files and reports in all relevant data regarding missing/erroneous quest items.
  • MapleSkillMakerFetcher - Updates the DB Maker-related tables with the current info present on the WZs.
  • MapleSkillMakerReagentIndexer - Generates a new maker table describing all stat-improvements from the Maker reagents (those empowering crystals and jewels).

Project:

  • Organized project code.
  • Highly configurable server (see all server flags at ServerConstants).
  • Fixed/added some missing packets for MoveEnvironment, summons and others.
  • Reviewed many Java object aspects that needed concurrency protection.
  • Heavily reviewed future task management inside the project. Way less trivial schedules are spawned now, relieving task overload on the TimerManager.
  • ThreadTracker: embedded auditing tool for run-time deadlock scanning throughout the server source (relies heavily on memory usage, designed only for debugging purposes).

MapleSolaxiaV2 Reborn

06 Aug 00:36
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========== MapleSolaxiaV2 ==========
Credits:
Ronan - Freelance Developer
Vcoc - Freelance Developer


Feature list:

PQs:

  • HPQ/KPQ/LPQ/LMPQ/OPQ/EllinPQ/PiratePQ/HorntailPQ 100%.
  • CWKPQ as Expedition-based event 100%.
  • Expeditions: Scarga/Horntail/Showa/Zakum/Pinkbean 100%.
  • GuildPQ 100% + Guild queue with multi-lobby systems available.
  • Brand-new PQ: Boss Rush PQ 100%.
  • BalrogPQ semi-functional.
  • Capt. Latanica remade as an event (parties can now fight the boss).

Quests:

  • Doll house quest 100%.
  • Quests can now reward properly items when matching a reward item with the player's job.
  • Loads of quests have been patched.
  • Quest rewards according to jobs works properly.
  • Rewarding system now checks for stacking opportunities on the inventory before checking for new slots.

Player Social Network:

  • Guild and Alliance system fully functional.

Cash & Items:

  • EXP/DROP/Cosmetic Coupons 100%.
  • EXP/DROP coupons now appears as a buff effect when on active time.
  • Great deal of cash items functional.
  • New scroll: antibanish. Used only in cases where bosses send a player back to town.

PQ potentials:

  • Lobby system - Multiple PQ instances on same channel.
  • Expedition system - Multiples parties can attempt on a same instance (lobbies and expeds are mutually-exclusive).
  • Guild queue system - Guilds can register themselves on a queue for the GPQ.

Server potentials:

  • Multi-worlds 100%.
  • Adventurer Mount quests 100%.
  • All Equipment levels up.
  • Player level rates.
  • Gain fame by quests.
  • Every monsterbook card is now droppable by overworld mobs.
  • Monsterbook displays drop data info conformant with the underlying DB (needs custom wz). See more on the MobBookUpdate feature.
  • Mastery book announcer displaying droppers of needed books of a player, read underlying DB.
  • Inventory auto-gather and auto-sorting feature.
  • Enhanced AP auto-assigner: exactly matches AP with the needed for the player's current level, surplus assigned to the primary attribute.
  • Added Boss HP Bar for dozens of bosses (needs provided custom wz).
  • If multiple bosses on the same area, client will prioritize Boss HP bar of the target of the player.
  • Custom jail system (needs provided custom wz).
  • Delete Character 100% (requires ENABLE_PIC activated).
  • Boats, elevator and other travelling mechanics fully working.

Admin/GM commands:

  • Server commands layered by GM levels.
  • New commands.
  • Spawn Zakum/Horntail/Pinkbean 100%.

Project:

  • Organized project code.
  • Highly configurable server (see all server flags at ServerConstants).
  • Fixed/added some missing packets for MoveEnvironment, summons and others.
  • Reviewed many Java object aspects that needed concurrency protection.