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Limit Variable Scope #874
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good first issue
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Hey! I would like to do this issue. |
SalahSoliman
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Sep 15, 2022
Limited the scope of variables in moveit_core/collision_detection
hey i would like to do this issue |
Shobuj-Paul
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Sep 5, 2023
Limited the scope of variables in moveit_core/collision_detection
Shobuj-Paul
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Sep 11, 2023
Limited the scope of variables in moveit_core/collision_detection
Shobuj-Paul
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Sep 12, 2023
Limited the scope of variables in moveit_core/collision_detection
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Sep 14, 2023
Limited the scope of variables in moveit_core/collision_detection
tylerjw
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* Limiting the scope of variables #874 Limited the scope of variables in moveit_core/collision_detection * Update moveit_core/collision_detection/src/collision_octomap_filter.cpp Co-authored-by: AndyZe <andyz@utexas.edu> * Update moveit_core/collision_detection/src/collision_octomap_filter.cpp Co-authored-by: AndyZe <andyz@utexas.edu> * Update moveit_core/collision_detection/src/collision_octomap_filter.cpp Co-authored-by: AndyZe <andyz@utexas.edu> * convert float to double * change double to float * Feedback fixes * Introduced variables removed from previous merge commit * Updated GL_Renderer function definitions with double instead of float * Changed update() function arguments to float since it is a derived virtual function and needs to be overriden * Fixed all override errors in visualization * *Fixed override errors in perception *Changed reinterpret_cast to double* from float* * change variable types to fit function definition * Fixed clang-tidy warnings * Fixed scope of reusable variables --------- Co-authored-by: Salah Soliman <salahsoliman96@gmail.com> Co-authored-by: AndyZe <andyz@utexas.edu> Co-authored-by: Henning Kayser <henningkayser@picknik.ai>
m-elwin
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Dec 4, 2023
* Limiting the scope of variables moveit#874 Limited the scope of variables in moveit_core/collision_detection * Update moveit_core/collision_detection/src/collision_octomap_filter.cpp Co-authored-by: AndyZe <andyz@utexas.edu> * Update moveit_core/collision_detection/src/collision_octomap_filter.cpp Co-authored-by: AndyZe <andyz@utexas.edu> * Update moveit_core/collision_detection/src/collision_octomap_filter.cpp Co-authored-by: AndyZe <andyz@utexas.edu> * convert float to double * change double to float * Feedback fixes * Introduced variables removed from previous merge commit * Updated GL_Renderer function definitions with double instead of float * Changed update() function arguments to float since it is a derived virtual function and needs to be overriden * Fixed all override errors in visualization * *Fixed override errors in perception *Changed reinterpret_cast to double* from float* * change variable types to fit function definition * Fixed clang-tidy warnings * Fixed scope of reusable variables --------- Co-authored-by: Salah Soliman <salahsoliman96@gmail.com> Co-authored-by: AndyZe <andyz@utexas.edu> Co-authored-by: Henning Kayser <henningkayser@picknik.ai>
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https://github.com/cpp-best-practices/cppbestpractices/blob/master/08-Considering_Performance.md#limit-variable-scope
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