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Windows started complaining that there was possible loss of precision. That came about because we were using the 'double' versions of cmath functions (sqrt, pow, etc). However, it turns out that Ogre only deals with floats by default anyway (and we don't change the default when we vendor it), so switch all calculations to floats. Signed-off-by: Chris Lalancette <clalancette@openrobotics.org> Co-authored-by: Chris Lalancette <clalancette@openrobotics.org>
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