Skip to content

Code for bots to provide multiplayer lobby functionality for the Pyrogenesis game engine, used by 0 A.D.

License

Notifications You must be signed in to change notification settings

rossenburgg/lobby-bots

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

88 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

0 A.D. / Pyrogenesis Multiplayer Lobby Setup

This README explains how to setup a custom Pyrogenesis Multiplayer Lobby server that can be used with the Pyrogenesis game.

Service description

The Pyrogenesis Multiplayer Lobby consists of three components:

  • XMPP server: ejabberd: The XMPP server provides the platform where users can register accounts, chat in a public room, and can interact with lobby bots. ejabberd is recommended.

  • Gamelist bot: XpartaMuPP: This bot allows players to host and join online multiplayer matches.

  • Rating bot: EcheLOn: This bot allows players to gain a rating that reflects their skill based on online multiplayer matches. It is by no means necessary for the operation of a lobby in terms of match-making and chatting.

Service choices

Before installing the service, you have to make some decisions:

Choice: Domain Name

Decide on a domain name where the service will be provided. This document will use lobby.wildfiregames.com as an example. If you intend to use the server only for local testing, you may choose localhost.

Choice: Rating service

Decide whether you want to employ the rating service. If you decide to not provide the rating service, you may skip the instructions for the rating bot in this document.

Choice: Pyrogenesis version compatibility

Decide whether you want to support serving multiple Pyrogenesis versions.

Serving multiple versions of Pyrogenesis allows for seamless version upgrading on the backend and allows players that don't have the most recent version of Pyrogenesis yet to continue to play until the new release is available for their platform (applies mostly to linux distributions).

If you decide to do so, you should use a naming pattern that includes the targeted Pyrogenesis version. For example to provide a Multiplayer Lobby for Pyrogenesis Alpha 23 "Ken Wood", name the lobby room arena23 instead of arena and use xpartamupp23 and echelon23 as lobby bot names. Then when a version 24 of Pyrogenesis is employed, you can easily add arena24, xpartamupp24 and echelon24. If you only want to use the service for local testing, you can stick to a single room and a single gamelist and rating bot.

1. Install dependencies

This section explains how to install the required software on a Debian-based linux distribution. For other operating systems, use the according package manager or consult the official documentation of the software.

1.1 Install ejabberd

The version requirement for ejabberd is 17.03 or later (due to the ipstamp module format).

  • Install ejabberd using the following command. Alternatively see https://docs.ejabberd.im/admin/installation/.

    $ apt-get install ejabberd
    
  • Confirm that the ejabberd version you installed is the one mentioned above or later:

    $ ejabberdctl status
    
  • Configure ejabberd by setting the domain name of your choice and add an admin user.:

    $ dpkg-reconfigure ejabberd
    

You should now be able to connect to this XMPP server using any XMPP client.

1.2 Install Python and Slixmpp

  • The lobby bots are implemented in Python 3 and use Slixmpp to connect to the lobby. Install the dependencies using:

    $ apt-get install python3 python3-slixmpp
    
  • Confirm that Slixmpp is installed:

    pip3 show slixmpp
    
  • If you would like to run the rating bot, you will need to install SQLAlchemy for python3:

    $ apt-get install python3-sqlalchemy
    

2 (Optional) Install ejabberd ipstamp module

2.1 Copy mod_ipstamp files

The ejabberd ipstamp module is used as a fallback for users without STUN capabilities. It inserts the IP to GameList "register" stanzas, which XpartMuPP sends back to the host. STUN-enabled users do not require it to host, so this is optional.

  • Adjust /etc/ejabberd/ejabberdctl.cfg and set CONTRIB_MODULES_PATH to the directory where you want to store mod_ipstamp:

    CONTRIB_MODULES_PATH=/opt/ejabberd-modules
    
  • Ensure the target directory is readable by ejabberd.

  • Copy the mod_ipstamp directory from XpartaMuPP/ to CONTRIB_MODULES_PATH/sources/.

  • Check that the module is available and compatible with your ejabberd:

    $ ejabberdctl modules_available
    $ ejabberdctl module_check mod_ipstamp
    
  • Install mod_ipstamp:

    $ ejabberdctl module_install mod_ipstamp
    

2.2. Configure ejabberd mod_ipstamp

The ejabberd configuration in the remainder of this document is performed by editing /etc/ejabberd/ejabberd.yml. The directory containing this README includes a preconfigured ejabberd_example.yml that only needs few setting changes to work with your setup. For a full documentation of the ejabberd configuration, see https://docs.ejabberd.im/admin/configuration/. If something goes wrong with ejabberd, check /var/log/ejabberd/ejabberd.log.

  • Add mod_ipstamp to the modules ejabberd should load:

    modules:
      mod_ipstamp: {}
    
  • Reload the ejabberd config. This should be done every few steps, so that configuration errors can be identified as soon as possible.

    $ ejabberdctl reload_config
    

3. Configure ejabberd connectivity

The settings in this section ensure that connections can be built where intended, and only where intended.

3.1 Disable IPv6

Since the enet library which Pyrogenesis uses for multiplayer mode does not support IPv6, ejabberd must be configured to not use IPv6:

listen:
    ip: "0.0.0.0"

3.2 Enable STUN

ejabberd and Pyrogenesis support the STUN protocol. This allows players to connect to each others games even if the host did not configure the router and forward the UDP port. 0 A.D. uses STUN to let hosts find their IP address.

listen:
    -
    port: 3478
    transport: udp
    module: ejabberd_stun

3.3 Enable keep-alive

This helps with users becoming disconnected:

modules:
  mod_ping:
    send_pings: true

3.3 Disable unused services

  • Disable the currently unused server-to-server communication:

    listen:
        ## -
        ##   port: 5269
        ##   ip: "::"
        ##   module: ejabberd_s2s_in
    
  • Protect the administrative webinterface at https://localhost:5280/admin from external access by disabling or restriction to localhost:

    listen:
      -
        port: 5280
        ip: "127.0.0.1"
    
  • Disable some unused modules:

    modules:
      ## mod_echo: {}
      ## mod_irc: {}
      ## mod_shared_roster: {}
      ## mod_vcard: {}
      ## mod_vcard_xupdate: {}
    

3.4 Setup TLS encryption

Depending on whether you use the server for a player audience or only for local testing, you may have to either obtain and install a certificate with ejabberd or disable TLS encryption.

Choice A: No encryption

  • If you intend to use the server solely for local testing, you may disable TLS encryption in the ejabberd config:

    listen:
        starttls_required: false
    

Choice B: Self-signed certificate

If you want to use the server for local testing only, you may use a self-signed certificate to test encryption. Notice the lobby bots currently reject self-signed certificates.

  • Enable TLS over the default port:

    listen:
        starttls: true
    
  • Create the key file for certificate:

    openssl genrsa -out key.pem 2048
    
  • Create the certificate file. “common name” should match the domainname.

    openssl req -new -key key.pem -out request.pem
    
  • Sign the certificate:

    openssl x509 -req -days 900 -in request.pem -signkey key.pem -out certificate.pem
    
  • Store it as the ejabberd certificate:

    $ cat key.pem request.pem > /etc/ejabberd/ejabberd.pem
    

Choice C: Let's Encrypt certificate

To secure user authentication and communication with modern encryption and to comply with privacy laws, ejabberd should be configured to use TLS with a proper, trusted certificate.

3. Configure ejabberd use policy

The settings in this section grant or restrict user access rights.

  • Prevent the rooms from being destroyed if the last client leaves it:

    access_rules:
      muc_admin:
        - allow: admin
    modules:
      mod_muc:
        access_persistent: muc_admin
        default_room_options:
          persistent: true
    
  • Allow users to create accounts using the game via in-band registration.

    access_rules:
      register:
        - all: allow
    

Optional use policies

  • (Optional) It is recommended to restrict usernames to alphanumeric characters (so that playernames are easily typeable for every participant). The username may be restricted in length (because very long usernames are uncomfortably time-consuming to read and may not fit into the playername fields). Notice the username regex below is also used by the 0 A.D. client to indicate invalid names to the user.

    acl:
      validname:
        user_regexp: "^[0-9A-Za-z._-]{1,20}$"
    
    access_rules:
      register:
        - allow: validname
    
    modules:
      mod_register:
        access: register
    
  • (Optional) Prevent users from creating new rooms:

    modules:
      mod_muc:
        access_create: muc_admin
    
  • (Optional) Increase the maximum number of users from the default 200:

      mod_muc:
        max_users: 5000
        default_room_options:
            max_users: 1000
    
  • (Optional) Prevent users from sending too large stanzas. Notice the bots can send large stanzas as well, so don't restrict it too much.

      max_stanza_size: 1048576
    
  • (Optional) Prevent users from changing the room topic:

      mod_muc:
        default_room_options:
          allow_change_subj: false
    
  • (Optional) Prevent malicious users from registering new accounts quickly if they were banned. Notice this also prevents players using the same internet router from registering for that time if they want to play together.

    registration_timeout: 3600
    
  • (Optional) Enable room chatlogging. Make sure to mention this collection and the purposes in the Terms and Conditions to comply with personal data laws. Ensure that ejabberd has write access to the given folder. Notice that ejabberd.service by default prevents write access to some directories (PrivateTmp, ProtectHome, ProtectSystem).

      modules:
        mod_muc_log:
          outdir: "/lobby/logs"
          file_format: plaintext
          timezone: universal
        mod_muc:
          default_room_options:
            logging: true
    
  • (Optional) Grant specific moderators administrator rights to see the IP address of a user: See also https://xmpp.org/extensions/xep-0133.html#get-user-stats.

    acl:
      admin:
        user:
          - "username@lobby.wildfiregames.com"
    
  • (Optional) Grant specific moderators to : See also https://xmpp.org/extensions/xep-0133.html#get-user-stats.

    modules:
      mod_muc:
        access_admin: muc_admin
    
  • (Optional) Ban specific IP addresses or subnet masks for persons that create new accounts after having been banned from the room:

    acl:
      blocked:
        ip:
          - "12.34.56.78"
          - "12.34.56.0/8"
          - "12.34.0.0/16"
    ...
    access_rules:
      c2s:
        - deny: blocked
        - allow
      register:
        - deny: blocked
        - allow
    

4. Setup lobby bots

4.1 Register lobby bot accounts

  • Check list of registered users:

    $ ejabberdctl registered_users lobby.wildfiregames.com
    
  • Register the accounts of the lobby bots. The rating account is only needed if you decided to enable the rating service.

    $ ejabberdctl register echelon23 lobby.wildfiregames.com secure_password
    $ ejabberdctl register xpartamupp23 lobby.wildfiregames.com secure_password
    

4.2 Authorize lobby bots to see real JIDs

  • The bots need to be able to see real JIDs of users. So either the room must be configured as non-anonymous, i.e. real JIDs are visible to all users of the room, or the bots need to receive muc administrator rights.

Choice A: Non-anonymous room

  • (Recommended) This method has the advantage that bots do not gain administrative access that they don't use. The only possible downside is that room users may not hide their username behind arbitrary nicknames anymore.

    modules:
      mod_muc:
        default_room_options:
          anonymous: false
    

Choice B: Non-anonymous room

  • If you for any reason wish to configure the room as semi-anonymous (only muc administrators can see real JIDs), then the bots need to be authorized as muc administrators:

    access_rules:
      muc_admin:
        - allow: bots
    
    modules:
      mod_muc:
        access_admin: muc_admin
    

4.3 Authorize lobby bots with ejabberd

  • The bots need an ACL to be able to get the IPs of users hosting a match (which is what mod_ipstamp does).

        acl:
          ## Don't use a regex, to prevent others from obtaining permissions
          ## after registering such an account.
          bots:
            - user: "xpartamupp23@lobby.wildfiregames.com"
            - user: "echelon23@lobby.wildfiregames.com"
    
  • Add an access rule for ipbots and a rule allowing bots to create PubSub nodes:

    access_rules:
      ## Expected by the ipstamp module for XpartaMuPP
      ipbots:
        - allow: bots
    
      pubsub_createnode:
        - allow: bots
    
  • Due to the amount of traffic the bot may process, give the group containing bots either unlimited or a very high traffic shaper:

    shaper_rules:
      c2s_shaper:
      - none: admin, bots
      - normal
    
  • Finally reload ejabberd's configuration:

    $ ejabberdctl reload_config
    

4.4 Running XpartaMuPP - XMPP Multiplayer Game Manager

  • Execute the following command to run the gamelist bot:

    $ python3 XpartaMuPP.py --domain lobby.wildfiregames.com \
                            --login xpartamupp23 \
                            --password XXXXXX \
                            --nickname GamelistBot \
                            --room arena \
                            --elo echelon23
    

If you want to run XpartaMuPP without a rating bot, the --elo argument should be omitted. Pass --disable-tls if you did not setup valid TLS encryption on the server. Run python3 XpartaMuPP.py --help for the full list of options

  • If the connection and authentication succeeded, you should see the following messages in the console:

    INFO     JID set to: xpartamupp23@lobby.wildfiregames.com/CC
    INFO     XpartaMuPP started
    

4.5 Running EcheLOn - XMPP Multiplayer Rating Manager

This bot can be thought of as a module of XpartaMuPP in that IQs stanzas sent to XpartaMuPP are forwarded onto EcheLOn if its corresponding EcheLOn is online and ignored otherwise. EcheLOn handles all aspects of operation related to ELO, the chess rating system invented by Arpad Elo. Players gain a rating after a rated 1v1 match. The score difference after a completed match is relative to the rating difference of the players.

  • (Optional) Some constants of the algorithm may be edited by experienced administrators at the head of ELO.py:

    # Difference between two ratings such that it is
    # regarded as a "sure win" for the higher player.
    # No points are gained or lost for such a game.
    elo_sure_win_difference = 600.0
    
    # Lower ratings "move faster" and change more
    # dramatically than higher ones. Anything rating above
    # this value moves at the same rate as this value.
    elo_k_factor_constant_rating = 2200.0
    
  • To initialize the lobby_rankings.sqlite3 database, execute the following command:

    $ python3 LobbyRanking.py
    
  • Execute the following command to run the rating bot:

    $ python3 EcheLOn.py --domain lobby.wildfiregames.com \
                         --login echelon23 \
                         --password XXXXXX \
                         --nickname RatingBot \
                         --room arena23
    

Run python3 EcheLOn.py --help for the full list of options

5. Configure Pyrogenesis for the new Multiplayer Lobby

The Pyrogenesis client is now going to be configured to become able to connect to the new Multiplayer Lobby.

The Pyrogenesis documentation of configuration files can be found at https://trac.wildfiregames.com/wiki/Manual_Settings. Available Pyrogenesis configuration settings are specified in default.cfg, see https://code.wildfiregames.com/source/0ad/browse/ps/trunk/binaries/data/config/default.cfg.

5.1 Local Configuration

  • Visit https://trac.wildfiregames.com/wiki/GameDataPaths to identify the local user's Pyrogenesis configuration path depending on the operating system.

  • Create or open local.cfg in the configuration path.

  • Add the following settings that determine the lobby server connection:

    lobby.room = "arena23"                          ; Default MUC room to join
    lobby.server = "lobby.wildfiregames.com"        ; Address of lobby server
    lobby.stun.server = "lobby.wildfiregames.com"   ; Address of the STUN server.
    lobby.require_tls = true                        ; Whether to reject connecting to the lobby if
                                                    ; TLS encryption is unavailable.
    lobby.verify_certificate = true                 ; Whether to reject connecting to the lobby if
                                                    ; the TLS certificate is invalid.
    lobby.xpartamupp = "xpartamupp23"               ; Name of the server-side XMPP-account that
                                                    ; manage games
    lobby.echelon = "echelon23"                     ; Name of the server-side XMPP-account that
                                                    ;manages ratings
    
  • If you disabled TLS encryption, set require_tls to false.

  • If you employed a self-signed certificate, set verify_certificate to false.

5.2 Test the Multiplayer Lobby

You should now be able to join the new multiplayer lobby with the Pyrogenesis client and play multiplayer matches.

  • To confirm that the match hosting works as intended, create two user accounts, host a game with one, join the game with the other account.

  • To confirm that the rating service works as intended, resign a rated 1v1 match with two accounts.

5.3 Terms and Conditions

Players joining public servers are subject to Terms and Conditions of the service provider and subject to privacy laws such as GDPR. If you intend to use the server only for local testing, you may skip this step.

  • The following files should be created by the service provider:

    Terms_of_Service.txt to explain the service and the contract. Terms_of_Use.txt to explain what the user should and should not do. Privacy_Policy.txt to explain how personal data is handled.

  • To use Wildfire Games Terms as a template, obtain our Terms from a copy of the game or from or from https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/

  • Replace all occurrences of Wildfire Games in the files with the one providing the new server.

  • Update the Terms_of_Use.txt depending on which behavior you would like to (not) see on your service.

  • Update the Privacy_Policy.txt depending on the user data processing in relation to the usage policies. Make sure to not violate privacy laws such as GDPR or COPPA while doing so.

  • The retention times of ejabberd logs are relevant to GDPR. Visit https://www.ejabberd.im/Rotating%20logs%20with%20ejabberd/index.html for details.

  • The terms should be published online, so users can save and print them. Add to your local.cfg:

    lobby.terms_url = "https://lobby.wildfiregames.com/terms/"  ; Allows the user to save the text
                                                                ;and print the terms
    

5.4 Distribute the configuration

To make this a public server, distribute your local.cfg, Terms_of_Service.txt, Terms_of_Use.txt, Privacy_Policy.txt.

It may be advisable to create a mod with a modified default.cfg and the new terms documents, see https://trac.wildfiregames.com/wiki/Modding_Guide.

Congratulations, you are now running a custom Pyrogenesis Multiplayer Lobby!

About

Code for bots to provide multiplayer lobby functionality for the Pyrogenesis game engine, used by 0 A.D.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Python 97.3%
  • Erlang 2.5%
  • Ruby 0.2%