Sample demonstrating how to use an accelerometer sensor as input for a physics-based view.
This sample demonstrates how to use an accelerometer sensor as input for a physics-based view. The input from the accelerometer is used to simulate a virtual surface, and a number of free-moving objects placed on top of it.
Any effects from the device's acceleration vector (including both gravity and temporary movement) will be translated to the on-screen particles.
- Android SDK 23
- Android Build Tools v24.0.0 rc1
- Android Support Repository
This sample uses the Gradle build system. To build this project, use the "gradlew build" command or use "Import Project" in Android Studio.
- Google+ Community: https://plus.google.com/communities/105153134372062985968
- Stack Overflow: http://stackoverflow.com/questions/tagged/android
If you've found an error in this sample, please file an issue: https://github.com/googlesamples/android-AccelerometerPlay
Patches are encouraged, and may be submitted by forking this project and submitting a pull request through GitHub. Please see CONTRIBUTING.md for more details.
Copyright 2016 The Android Open Source Project, Inc.
Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
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