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Android AccelerometerPlay Sample

Sample demonstrating how to use an accelerometer sensor as input for a physics-based view.

Introduction

This sample demonstrates how to use an accelerometer sensor as input for a physics-based view. The input from the accelerometer is used to simulate a virtual surface, and a number of free-moving objects placed on top of it.

Any effects from the device's acceleration vector (including both gravity and temporary movement) will be translated to the on-screen particles.

Pre-requisites

  • Android SDK 23
  • Android Build Tools v24.0.0 rc1
  • Android Support Repository

Screenshots

Screenshot

Getting Started

This sample uses the Gradle build system. To build this project, use the "gradlew build" command or use "Import Project" in Android Studio.

Support

If you've found an error in this sample, please file an issue: https://github.com/googlesamples/android-AccelerometerPlay

Patches are encouraged, and may be submitted by forking this project and submitting a pull request through GitHub. Please see CONTRIBUTING.md for more details.

License

Copyright 2016 The Android Open Source Project, Inc.

Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

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