An experimental economy simulation engine designed to model different aspects of MonsterEOS game design. A category theory inspired rules engine, where objects are assets and morphisms are rates, creating a mathematical formalization for assets, accounts, rates and transactions.
The end goal is to optimize for provably fair behavioral economics design.
- Install Rust https://rustup.rs
$ curl https://sh.rustup.rs -sSf | sh
Set default Rust to nightly (for latest features):
$ rustup default nightly
$ cargo test -- --nocapture
If everything worked you should see test results like this:
running 1 test
RIP! Monster was alive for 3 hours, 5 minutes and 12 seconds.
test monster_lifetime_until_death ... ok