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Add the Arduino MIDI Library API to the usb_midi_host TinyUSB MIDI Host driver

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EZ_USB_MIDI_HOST

This README file contains the design notes and limitations of the C++ library code that lets Arduino sketches and C/C++ programs use the Arduino MIDI Library with the usb_midi_host library and the TinyUSB Library (Arduino sketches require the Adafruit TinyUSB Library).

The Arduino MIDI Library provides an API that performs most of the MIDI byte-level parsing and encoding that applications need. Applications such as synthsizers and MIDI controllers are probably easier to implement using that library than by using the usb_midi_host library alone. Interface bridge devices that require no MIDI parsing or MIDI filter applications that require a great deal of parsing anyway probably do not benefit from it.

The code in this project should run on any TinyUSB supported processor that runs the USB MIDI Host Library.

This documentation is for version 2.0.0 of this library or later. The previous versions used a different API.

Adding this library to your project

C/C++ Programs

First, you must install the usb_midi_host library in your file system at the same directory level as this project. That is, if this library source is installed in directory EZ_USB_MIDI_HOST, then the directory of the usb_midi_host library must be EZ_USB_MIDI_HOST/../usb_midi_host. You must also make sure you have the pico-sdk installed correctly, that the TinyUSB library is up to date, and if your hardware requires it, the Pico_PIO_USB library is installed. See the Building C/C++ applications section of the usb_midi_host README for more information. Finally, you must install the Arduino MIDI Library at the same directory level as this library and the usb_midi_host library.

In the project's CMakeLists.txt target_link_libraries section, add the EZ_USB_MIDI_HOST library. The library interface in cmake will pull in other library dependencies it needs. See the examples in examples/C-Code for examples. If you are using the Pico PIO USB Library to implement the USB Host, see the EZ_USB_MIDI_HOST_PIO_example for other details.

Arduino

First, use the Library Manager to install this library and install all of its dependencies (Adafruit TinyUSB Arduino Library, the Arduino MIDI Library, the usb_midi_host Library). Next, if your hardware requires it, install the Pico_PIO_USB library.

Adding #include "EZ_USB_MIDI_HOST.h" to your sketch should be sufficient to integrate your Arduino sketch with this library and all of its dependencies. If you are using the Pico PIO USB Library to implement the host, you must also add #include "pio_usb.h" for #include "EZ_USB_MIDI_HOST.h". See the EZ_USB_MIDI_HOST_PIO_example for other details.

EZ_USB_MIDI_HOST Library Design

The Arduino MIDI Library has a Transport class interface that expects one Transport object per bidirectional MIDI stream. USB MIDI devices are complex because each one can support up to 16 unique bidirectional MIDI streams on so-called virtual MIDI cables. If you connect a USB hub to the host port, you can have up to the maximum supported number of hub ports devices connected. Finally, USB MIDI devices can be connected and disconnected while the program is running.

To make this complexity more manageable, this library provides the following software components layered as follows:

application
EZ_USB_MIDI_HOST
EZ_USB_MIDI_HOST_Device
MIDI Library EZ_USB_MIDI_HOST_Transport
TinyUSB usb_midi_host_app_driver

The application interacts with a single EZ_USB_MIDI_HOST object. The EZ_USB_MIDI_HOST object has as many EZ_USB_MIDI_HOST_Device objects as there are hub ports. Each device has a configurable number of MIDI Library bidirectional streams; each stream has a EZ_USB_MIDI_HOST_Transport interface. EachEZ_USB_MIDI_HOST_Transport object interacts with the TinyUSB library supplemented by the usb_midi_host_app_driver.

Writing Applications

To create an instance of the EZ_USB_MIDI_HOST class for your program, you should use the RPPICOMIDI_EZ_USB_MIDI_HOST_INSTANCE() macro. The first argument is name of the EZ_USB_MIDI_HOST object the macro defines. The second argument is the settings class to apply to the object. See the CONFIGURATION and IMPLEMENTATION DETAILS section for more information.

In practice, assuming the name of the EZ_USB_MIDI_HOST instance the code creates is usbhMIDI, then main loop's body looks like this

        // Update the USB Host
        USBHost.task(); // Arduino, comment out or delete for C++
        // tuh_task(); // C++, comment out or delete for Arduino

        // Handle any incoming data; triggers MIDI IN callbacks
        usbhMIDI.readAll();
    
        // Do other processing that might generate pending MIDI OUT data
        // For example, insert code here that sends Note On/Off messages.
    
        // Tell the USB Host to send as much pending MIDI OUT data as possible
        usbhMIDI.writeFlushAll();
    
        // Do other non-USB host processing
        // For example blink an LED

Note that this loop must call usbhMIDI.writeFlushAll() after generating about 16 USB MIDI packets or else the transmitter buffers will overflow.

The application still has to keep track of what devices are connected. To do this, it should implement the ConnectCallback function to record the USB device address of the attached MIDI device and to register MIDI IN callbacks for the supported messages. It should also implement the DisconnectCallback function to unregister the MIDI IN callbacks associated with the disconnected device address and to forget the device address of the unplugged MIDI device.

All the Setup() function of the main application has to do is call the library's begin() function to specify the USB Host port to use, and the pointers to the ConnectCallback and DisconnectCallback functions

EXAMPLE PROGRAMS

Hardware

See the Hardware section of the usb_midi_host REAMDE for the different hardware configurations.

Software

Each of the 4 example program does the same thing:

  • play a 5 note sequence on MIDI cable 0
  • print out every MIDI message it receives on cable 0.

The only difference among the example programs is C/C++ vs. Arduino, and native USB host hardware vs. Pico_PIO_USB USB host hardware.

C/C++ Examples

To build the rp2040 C/C++ examples, install the pico-sdk and all required libraries in your build environment.

Then enter these commands

cd [insert example program directory name here]
mkdir build
cd build
cmake ..
make

This will generate the .uf2 file that you can load to your rp2040 board in the normal way.

Arduino Examples

To run the Arduino examples, in the Arduino IDE, use the library manager to install this library and all of its dependencies. If your hardware requires it, install the Pico_PIO_USB library. Next select File->Examples->EZ_USB_MIDI_HOST->arduino->[example program name]. A new sketch window will open up. See the Building Arduino Applications section of the usb_midi_host README for for setting up the board parameters. Note that native rp2040 hardware example directs Serial output to the Serial1 port, which is rp2040 UART0.

LIBRARY CONFIGURATION and IMPLEMENTATION DETAILS

Because the Arduino IDE's build system does not support configuring libraries using preprocessor macros and constants defined in files in the sketch directory, version 2.0.0 and later of this library redefines the API for using this class to make it possible for applications to configure the library without editing the library configuration files directly.

The EZ_USB_MIDI_HOST class, as well as the classes it uses, are implemented as template classes that depend on a settings class. The settings class must be the MidiHostSettingsDefault struct defined in EZ_USB_MIDI_HOST_Config.h or a subclass of it. The MidiHostSettingsDefault struct is itself a subclass of the Arduino MIDI Library's DefaultSettings class. If you need to change one of the settings in EZ_USB_MIDI_HOSTor in the Arduino MIDI Library, then please define a subclass ofMidiHostSettingsDefaultand pass this class as an argument to theRPPICOMIDI_EZ_USB_MIDI_HOST_INSTANCE` macro. You may overload any field the settings structure.

For example, let's say that your application needs to send and receive System Exclusive messages that are 146 bytes long (excluding the 0xF0 start of SysEx message and 0xF7 end of SysEx message bytes). The default settings in MidiHostSettingsDefault assume that the longest SysEx message is 128 bytes long. Your application would have to create a new settings class to make buffers large enough to for the underlying usb_midi_host library to handle the longer SysEx messages, and it would have to tell the Arduino MIDI library that it needs to handle 128 bytes SysEx payloads.

struct MidiHostSettingsDefault : public MIDI_NAMESPACE::DefaultSettings
{
    static const unsigned SysExMaxSize = 146; // for MIDI Library
    static const unsigned MidiRxBufsize = RPPICOMIDI_EZ_USB_MIDI_HOST_GET_BUFSIZE(SysExMaxSize);
    static const unsigned MidiTxBufsize = RPPICOMIDI_EZ_USB_MIDI_HOST_GET_BUFSIZE(SysExMaxSize);
};