FluidSynth-Lite is a stripped down version of FluidSynth, the real-time software synthesizer. It's meant to be used by Doom64EX.
The major differences are as follows:
- All sound server drivers have been removed. It's expected that some other library can handle actual playback (ex. Pulseaudio or SDL2).
- Dependencies on GTK+ for its threads/atomics implementations have been
removed. Instead, we use
stdatomic.h
if present, or compiler builtin functions otherwise. For threads we usepthread
orwinapi
depending on OS. - There are no external dependencies at all now, which is great.
The original README document can be found in README.fluidsynth
.
CMake is the only build tool that is supported -- all
others have been removed. Make sure you have at least version 2.6.3, and that
cmake
can be found in the PATH
environment variable.
Download the source code for this project, extract it (if applicable), and navigate to it. Then just run cmake:
$ cmake . # Generate build files in the current directory
$ cmake --build . # Compile the project
By default, this will compile a libfluidsynth.a
on Linux and fluidsynth.lib
on Windows.
It's also possible to use CMake-GUI.