Classes implementing all-purpose, rock-solid random number generators.
Library priorities:
- generation of identical bit-accurate numbers regardless of the platform
- reproducibility of the random results in the future
- high-quality randomness
- performance
It has the same API as the standard
Random
import 'package:xrandom/xrandom.dart';
final random = Xrandom();
var a = random.nextBool();
var b = random.nextDouble();
var c = random.nextInt(n);
var unordered = [1, 2, 3, 4, 5]..shuffle(random);
The library provides classes that differ in the first letter: Xrandom
,
Qrandom
, Drandom
.
If you just want a random number:
final random = Xrandom();
quoteOfTheDay = quotes[ random.nextInt(quotes.length) ];
If you want the same numbers each time:
final random = Drandom(); // D is for Dumb Determinism
test("no surprises ever", () {
expect(random.nextInt(100), 42);
expect(random.nextInt(100), 17);
expect(random.nextInt(100), 96);
});
If you are solving a computational problem:
final random = Qrandom(); // Q is for Quantifiable Quality
feedMonteCarloSimulation(random);
If you prefer a specific algorithm:
final random = Splitmix64(); // see list of algorithms below
feedMonteCarloSimulation(random);
Generating random numbers with AOT-compiled binary.
Sorted by nextInt
fastest to slowest
(numbers show execution time)
Class | nextInt | nextDouble | nextBool |
---|---|---|---|
Xrandom | 627 | 640 | 391 |
Random (dart:math) | 895 | 929 | 662 |
Qrandom / Drandom | 933 | 1219 | 398 |
nextFloat()
generates a floating-point value in the range 0.0 ≤ x <1.0.
Unlike the nextDouble
, nextFloat
prefers speed to precision.
It's still a double
, but it has four billion shades instead of eight
quadrillions.
Speed comparison
Sorted by nextDouble
fastest to slowest
(numbers show execution time)
JS | Class | nextDouble | nextFloat |
---|---|---|---|
Xorshift64 | 569 | 353 | |
Xorshift128p | 635 | 389 | |
✓ | Xrandom | 640 | 221 |
Splitmix64 | 658 | 398 | |
✓ | Xorshift128 | 815 | 339 |
Mulberry32 | 841 | 301 | |
✓ | Random (dart:math) | 929 | |
Xoshiro256pp | 1182 | 713 | |
✓ | Qrandom / Drandom | 1219 | 539 |
These methods return the raw output of the generator uncompromisingly fast. Depending on the algorithm, the output is a number consisting of either 32 random bits or 64 random bits.
Xrandom combines small integers or splits large ones. The methods work with any of the generators.
JS | Method | Returns | Equivalent of |
---|---|---|---|
✓ | nextRaw32() |
32-bit unsigned | nextInt(pow(2,32)) |
✓ | nextRaw53() |
53-bit unsigned | nextInt(pow(2,53)) |
nextRaw64() |
64-bit signed | nextInt(pow(2,64)) |
Speed comparison
Sorted by nextInt
fastest to slowest
(numbers show execution time)
JS | Class | nextInt | nextRaw32 | nextRaw64 |
---|---|---|---|---|
✓ | Xrandom | 627 | 280 | 549 |
✓ | Xorshift128 | 726 | 341 | 782 |
Xorshift64 | 748 | 346 | 491 | |
Mulberry32 | 767 | 307 | 709 | |
Xorshift128p | 772 | 383 | 529 | |
Splitmix64 | 838 | 398 | 500 | |
✓ | Random (dart:math) | 895 | ||
✓ | XrandomHq | 933 | 537 | 1186 |
Xoshiro256pp | 1138 | 703 | 1072 |
Since nextInt
's return range is always limited to 32 bits,
only comparison to nextRaw32
is "apples-to-apples".
Native | JS | Class | Algorithm | Introduced | Alias |
---|---|---|---|---|---|
✓ | ✓ | Xorshift32 |
xorshift32 | 2003 | Xrandom |
✓ | Xorshift64 |
xorshift64 | 2003 | ||
✓ | ✓ | Xorshift128 |
xorshift128 | 2003 | |
✓ | Splitmix64 |
splitmix64 | 2015 | ||
✓ | Xorshift128p |
xorshift128+ v2 | 2015 | ||
✓ | Mulberry32 |
mulberry32 | 2017 | ||
✓ | Xoshiro256ss |
xoshiro256** 1.0 | 2018 | ||
✓ | ✓ | Xoshiro128pp |
xoshiro128++ 1.0 | 2019 | Qrandom , Drandom |
✓ | Xoshiro256pp |
xoshiro256++ 1.0 | 2019 |
You can use any generator from the library in the same way as in the examples with the Xrandom
class.
final random = Mulberry32();
quoteOfTheDay = quotes[ random.nextInt(quotes.length) ];
TL;DR Xrandom
, Qrandom
, Drandom
work on all platforms. Others may not work
on JS.
The library is written in pure Dart. Therefore, it works wherever Dart works.
But some of the classes need full support for 64-bit integers. JavaScript*
actually only supports 53 bits. If your target platform is JavaScript, then
the selection will have to be narrowed down to the options marked with [✓]
checkmark in the JS column. Trying to create a incompatible object in
JavaScript-transpiled code will lead to UnsupportedError
.
If your code compiles to native (like in Flutter apps for Android and
iOS*), 64-bit* generators will work best for you. For example, Xorshift64
for speed or Xoshiro256pp
for quality.
nextInt
fastest to slowest
(numbers show execution time)
JS | Class | nextInt | nextDouble | nextBool |
---|---|---|---|---|
✓ | Xrandom | 627 | 640 | 391 |
✓ | Xorshift128 | 726 | 815 | 394 |
Xorshift64 | 748 | 569 | 386 | |
Mulberry32 | 767 | 841 | 391 | |
Xorshift128p | 772 | 635 | 394 | |
Splitmix64 | 838 | 658 | 392 | |
✓ | Random (dart:math) | 895 | 929 | 662 |
✓ | Qrandom / Drandom | 933 | 1219 | 398 |
Xoshiro256pp | 1138 | 1182 | 406 |
All the benchmarks on this page are from AOT-compiled binaries running on AMD A9-9420e with Ubuntu 20.04. Time is measured in milliseconds.
The tables are created using the tabular library.
The library has been thoroughly tested to match reference
numbers generated by the same algorithms
implemented in C++. Not only int
s, but also numbers converted to double
including all decimal places that the compiler takes into account.
The sources in C are taken directly from scientific publications or the reference implementations by the authors of the algorithms. The Xorshift128+ results are also matched to reference values from JavaScript xorshift library, which tested the 128+ similarly.
Therefore, the sequence generated for example by the Xoshiro128pp.nextRaw32()
with the seed (1, 2, 3, 4)
is the same as the C99
code will produce with the same
seed.
The double
values will also be the same as if the upper bits of uint64_t
type were converted to double_t
in C99 by unsafe pointer casting. No matter
how exotic pointer casting sounds for Dart, and even more so for JavaScript.
JavaScript doesn't even have any upper bits of uint64_t
. But double
s are the
same type everywhere, and their random values will be the same.
Testing is done in the GitHub Actions cloud on Windows, Ubuntu, and macOS in VM and Node.js modes.