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Fix diamond symbol.
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rubenpieters committed Jul 30, 2023
1 parent 402c4af commit ee06223
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Showing 4 changed files with 9 additions and 4 deletions.
2 changes: 1 addition & 1 deletion data/input/01_game_concepts.yaml
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Expand Up @@ -329,7 +329,7 @@ sections:
rules:
- rule: rule_credit
text: |-
A {term:credit} ({img:credit}) is the basic unit of currency. Players spend their credits to pay for various costs, card abilities, traces, etc. Credit counters most commonly represent 1[c] each, but can represent larger denominations if clearly marked.
A {term:credit} ([c]) is the basic unit of currency. Players spend their credits to pay for various costs, card abilities, traces, etc. Credit counters most commonly represent 1[c] each, but can represent larger denominations if clearly marked.
- rule: rule_credit_pool
text: |-
Each player has a {term:credit pool} where they keep a supply of credit counters matching the credits they have available to spend. The number of credits in a player's credit pool is open information.
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2 changes: 1 addition & 1 deletion data/input/02_parts_of_a_card.yaml
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Expand Up @@ -20,7 +20,7 @@ sections:
rules:
- rule: rule_unique_symbol
text: |-
Some cards are {term:unique}, and have a unique symbol ([uniqsym]) before their name to designate this. See {ref:rule_uniqueness}.
Some cards are {term:unique}, and have a unique symbol () before their name to designate this. See {ref:rule_uniqueness}.
- section: sec_printed_cost
text: Play Cost, Install Cost, or Rez Cost
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4 changes: 2 additions & 2 deletions data/input/10_additional_rules.yaml
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Expand Up @@ -6,7 +6,7 @@ sections:
rules:
- rule: rule_uniqueness
text: |-
Some cards are {term:unique}, and have a unique symbol ([uniqsym]) before their name to designate this. There can be only one unique card of the same name active at a time. If a unique card becomes active, any other card that shares its name is trashed during the next checkpoint. Trashing a card this way cannot be prevented. See {ref:sec_checkpoints}.
Some cards are {term:unique}, and have a unique symbol () before their name to designate this. There can be only one unique card of the same name active at a time. If a unique card becomes active, any other card that shares its name is trashed during the next checkpoint. Trashing a card this way cannot be prevented. See {ref:sec_checkpoints}.
- subsection: rule_purge
text: |-
To {term:purge virus counters} is to remove all virus counters hosted on cards and return them to the bank. The Corp can purge virus counters as a basic action or with a card ability.
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text: If the agendas in either player's score area total 7 or more agenda points, that player wins the game. If both players would win this way simultaneously, the game ends in a draw.
- rule: rule_checkpoint_uniqueness
text: |-
If 2 or more unique ([uniqsym]) cards with the same name are active, for each such name, all of those cards except the one that became active most recently are trashed. If 2 or more {subtype:console} cards are installed under the control of the same player, for each such player, all of those cards except the one that became active most recently are trashed.
If 2 or more unique () cards with the same name are active, for each such name, all of those cards except the one that became active most recently are trashed. If 2 or more {subtype:console} cards are installed under the control of the same player, for each such player, all of those cards except the one that became active most recently are trashed.
- rule: rule_checkpoint_card_restrictions
text: If any objects break any restrictions of card abilities or the game rules (such as the Runner's memory limit) or are installed or hosted in an illegal location, an appropriate set of those objects are trashed. A set is appropriate for this purpose if trashing the objects in the set would leave all remaining installed or hosted objects in legal locations and if no object can be removed from the set while maintaining that property. If there are multiple distinct appropriate sets, and one player controls all the objects in each of those sets, that player chooses which set to trash. If the sets contain objects controlled by both players, the active player chooses which set is trashed.
examples:
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5 changes: 5 additions & 0 deletions data/templates/latex/template.tex
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Expand Up @@ -3,16 +3,21 @@
\usepackage[a4paper,bindingoffset=0.1in,left=0.8in,right=0.8in,top=0.8in,bottom=0.8in,footskip=.25in]{geometry}
\usepackage[hidelinks]{hyperref}

\usepackage{amssymb}
\usepackage{changepage}
\usepackage{enumitem}
\usepackage{graphicx}
\usepackage[utf8]{inputenc}
\usepackage{multicol}
\usepackage{outlines}
\usepackage{soul}
\usepackage{xcolor}

\graphicspath{{data/images/}}

% Display diamond character.
\DeclareUnicodeCharacter{25C6}{$\blacklozenge$}

% Subtitle.
\newcommand{\subtitle}[1]{{\Large #1 \vspace{2ex}}}

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