A cleaner, simpler solution to having an advanced inventory in Minetest.
Written by rubenwardy.\ License: MIT
- sfinv_crafting_arrow.png - by paramat, derived from a texture by BlockMen (CC BY-SA 3.0).
It is recommended that you read this link for a good introduction to the sfinv API by its author: https://rubenwardy.com/minetest_modding_book/en/players/sfinv.html
Pages
- sfinv.set_page(player, pagename) - changes the page
- sfinv.get_homepage_name(player) - get the page name of the first page to show to a player
- sfinv.register_page(name, def) - register a page, see section below
- sfinv.override_page(name, def) - overrides fields of an page registered with register_page.
- Note: Page must already be defined, (opt)depend on the mod defining it.
- sfinv.set_player_inventory_formspec(player) - (re)builds page formspec and calls set_inventory_formspec().
- sfinv.get_formspec(player, context) - builds current page's formspec
Contexts
- sfinv.get_or_create_context(player) - gets the player's context
- sfinv.set_context(player, context)
Theming
- sfinv.make_formspec(player, context, content, show_inv, size) - adds a theme to a formspec
- show_inv, defaults to false. Whether to show the player's main inventory
- size, defaults to
size[8,8.6]
if not specified
- sfinv.get_nav_fs(player, context, nav, current_idx) - creates tabheader or ""
- pages - table of pages[pagename] = def
- pages_unordered - array table of pages in order of addition (used to build navigation tabs).
- contexts - contexts[playername] = player_context
- enabled - set to false to disable. Good for inventory rehaul mods like unified inventory
A table with these keys:
- page - current page name
- nav - a list of page names
- nav_titles - a list of page titles
- nav_idx - current nav index (in nav and nav_titles)
- any thing you want to store
- sfinv will clear the stored data on log out / log in
sfinv.register_page(name, def)
def is a table containing:
title
- human readable page name (required)get(self, player, context)
- returns a formspec string. See formspec variables. (required)is_in_nav(self, player, context)
- return true to show in the navigation (the tab header, by default)on_player_receive_fields(self, player, context, fields)
- on formspec submit.on_enter(self, player, context)
- called when the player changes pages, usually using the tabs.on_leave(self, player, context)
- when leaving this page to go to another, called before other's on_enter
Use sfinv.make_formspec to apply a layout:
return sfinv.make_formspec(player, context, [[
list[current_player;craft;1.75,0.5;3,3;]
list[current_player;craftpreview;5.75,1.5;1,1;]
image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]
listring[current_player;main]
listring[current_player;craft]
image[0,4.25;1,1;gui_hb_bg.png]
image[1,4.25;1,1;gui_hb_bg.png]
image[2,4.25;1,1;gui_hb_bg.png]
image[3,4.25;1,1;gui_hb_bg.png]
image[4,4.25;1,1;gui_hb_bg.png]
image[5,4.25;1,1;gui_hb_bg.png]
image[6,4.25;1,1;gui_hb_bg.png]
image[7,4.25;1,1;gui_hb_bg.png]
]], true)
See above (methods section) for more options.
Simply override this function to change the navigation:
function sfinv.get_nav_fs(player, context, nav, current_idx)
return "navformspec"
end
And override this function to change the layout:
function sfinv.make_formspec(player, context, content, show_inv, size)
local tmp = {
size or "size[8,8.6]",
theme_main,
sfinv.get_nav_fs(player, context, context.nav_titles, context.nav_idx),
content
}
if show_inv then
tmp[4] = theme_inv
end
return table.concat(tmp, "")
end