Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Migrate shield with depth to Bevy 0.11 #9

Conversation

marko-lazic
Copy link

Fixes #8

This is one of my first PRs in a while. Also new to the shading topic. The current state of PR is that the example is running and the shield is brilliantly displayed on the screen.

@ChristopherBiscardi
Copy link
Contributor

On a quick skim this lgtm, thanks!

I'll take a deeper look and give it a run when I'm back at my computer.

@ChristopherBiscardi
Copy link
Contributor

image

Pulled it, ran it, looked over the changes.

shield with depth is looking good to me!

Much thanks!

@ChristopherBiscardi ChristopherBiscardi merged commit 8dab08b into rust-adventure:main Sep 24, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Migrate shield with depth to Bevy 0.11
2 participants