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N33: Bevy 0.7 #1012

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45 changes: 45 additions & 0 deletions content/news/033/index.md
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Expand Up @@ -70,6 +70,51 @@ If needed, a section can be split into subsections with a "------" delimiter.

## Engine Updates

### [Bevy v0.7][bevy-blog]

![bevy mushroom](bevy_mushroom.jpg)
_Creative Commons 'Stylized mushrooms' scene by QumoDone rendered in Bevy._

[Bevy][bevy] is a refreshingly simple data-driven game engine built in Rust. It is
[free and open source][bevy-git] forever!

Bevy 0.7 was a massive community effort. You can check out the
[full release blog post here][bevy-blog], but here are some highlights:

- [Skeletal animation and mesh skinning][bevy-animation]
- [GLTF animation importing][bevy-gltf]
- [Unlimited* point lights in a scene][bevy-unlimited]
- [Improved clustered forward rendering: dynamic/adaptive clustering and faster, more accurate cluster assignment][bevy-light-opt]
- [Compressed texture support (KTX2 / DDS / .basis): load more textures in a scene, faster][bevy-compressed]
- [Compute shader / pipeline specialization: Bevy's flexible shader system was ported to compute shaders, enabling hot-reloading, shader defs, and shader imports][bevy-compute]
- [Render to texture: cameras can now be configured to render to a texture instead of a window][bevy-render-texture]
- [Flexible mesh vertex layouts in shaders][bevy-vertex]
- [ECS improvements: Order systems using their names, Query::many_mut, use conflicting parameters in systems via ParamSets, WorldQuery derives][bevy-ecs]
- [Documentation improvements: better examples, more doc tests and more coverage][bevy-docs]
- [More audio control: pause, volume, speed, and looping][bevy-audio]
- [Power usage options to enable only updating Bevy Apps when input occurs][bevy-power]

_Discussions:
[/r/rust](https://www.reddit.com/r/rust/comments/u4e63h/bevy_07/),
[Hacker News](https://news.ycombinator.com/item?id=31043668),
[Twitter](https://twitter.com/cart_cart/status/1515031150313443332)_

[bevy]: https://bevyengine.org
[bevy-git]: https://github.com/bevyengine/bevy
[bevy-blog]: https://bevyengine.org/news/bevy-0-7
[bevy-animation]: https://bevyengine.org/news/bevy-0-7/#skeletal-animation
[bevy-gltf]: https://bevyengine.org/news/bevy-0-7/#gltf-animation-importing
[bevy-unlimited]: https://bevyengine.org/news/bevy-0-7/#unlimited-point-lights
[bevy-light-opt]: https://bevyengine.org/news/bevy-0-7/#light-clustering-features-and-optimizations
[bevy-compressed]: https://bevyengine.org/news/bevy-0-7/#compressed-gpu-textures
[bevy-compute]: https://bevyengine.org/news/bevy-0-7/#bevy-native-compute-shaders
[bevy-render-texture]: https://bevyengine.org/news/bevy-0-7/#render-to-texture
[bevy-vertex]: https://bevyengine.org/news/bevy-0-7/#flexible-mesh-vertex-layouts
[bevy-ecs]: https://bevyengine.org/news/bevy-0-7/#ergonomic-system-ordering
[bevy-docs]: https://bevyengine.org/news/bevy-0-7/#documentation-improvements
[bevy-audio]: https://bevyengine.org/news/bevy-0-7/#audio-control
[bevy-power]: https://bevyengine.org/news/bevy-0-7/#eventloop-power-saving-modes

## Learning Material Updates

## Tooling Updates
Expand Down