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Consider using incremental linking with msvc #37543
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This issue has been opened because the building times with rust-qt are quite high. Here's a simple example: Specs
Cargo.toml [dependencies]
qt_core = "*"
qt_gui = "*"
qt_widgets = "*" Debug mode
The backlog is:
Release mode
The backlog is:
|
But the main problem is not the crazy times when doing a cold build on the qt crates but the crazy times it takes to build the simplest qt example, for instance, let's consider this dummy example:
If i build and then
If i do the same process for release
And that's the main problem, you can't iterate with these crazy times for a trivial example. Hopefully all this info will help to improve rust. Amazing package manager, cool language syntax and features... but... if building times are that crazy I don't see which benefits would bring me to stay away from c++/qt or python/pyqt. Regards. |
I always envisioned that we would use any incremental linking functionality available when also compiling incrementally. That is certainly a good idea. Always using it also for regular builds is probably not a good idea because of binary sizes. Show we expose incremental linking as a separate The Gold linker also allows for incremental linking. cc @rust-lang/tools @rust-lang/compiler |
Seems plausible to me, I'd be fine just defaulting to using this with |
hey @alexcrichton Whats the update on this? |
Not much has happened on this AFAIK, but we can still implement it at any time! |
FWIW, here is the log of one of my normal Rust projects that's not using Qt or any huge lib, also after just cargo rustc -- -Z time-passes
Win 8.1, rustc 1.26.0-nightly (2789b06 2018-03-06) The build before that one (also after just So, please at least allow running |
That sounds unrelated to this issue, consider opening a new one (in the cargo repository). |
@Boscop, are these timings with incremental compilation enabled? |
@retep998 @alexcrichton are these all generated in the target folder? |
@Jayflux I'm not sure, but the incremental folder can be assumed to be preserved and so intermediate artifacts can be stored somewhere in there. |
Unless ive got this wrong, this bit of work has already been done |
The incremental folder stores object files, but before linking they are copied to where the compiler would otherwise generate them. The final executable/dll is not touched by incremental compilation. I don't know if we have an explicit step in the compiler that would delete it before invoking the linker. |
@michaelwoerister Incremental is enabled by default, right? So then it must be enabled. |
@Boscop It's only the default for debug builds and If this is with incremental compilation enabled then this is some kind of bug or at least a severe corner case that we should investigate. Just |
I have this in my Cargo.toml: [profile.dev]
incremental = true
opt-level = 1 Because otherwise it was too slow (for real-time audio) in debug mode and using too much cpu.. Is there a way I can keep the opt-level but make the compilation faster? |
@Boscop This should not be re-compiling so much with incremental compilation after just touching a file. Could you open an issue about this, if possible with a way to reproduce? I don't know of a way to make this faster. As long as incremental compilation doesn't work for your project, you should turn it off and use |
What is there to do in this issue? |
The long compilation times are still a problem |
On Servo my build is much faster after i set my local cargo to use lld-link.exe from LLVM.
|
@jasonwilliams Did you download the win32 or win64 version? |
@Boscop i used the win32 version, any particular reason you ask? |
@michaelwoerister how can i reproduce this isssue? |
Any plans to still consider supporting this? Linking is still a pain point on incremental builds (often takes almost all the time), & it would be great if we could take advantage of this on windows. Trying to proxy project deps through a dylib is fairly cumbersome, as it quickly falls into you needing to pass -Cprefer-dynamic & then patch deps to other dylib proxies. I tried passing -Clink-args=/INCREMENTAL, but I'm not seeing any .ilk files in the build directory. (-Clink-args=/DEBUG:NONE does however help quite a bit by disabling the .pbds) |
Is lld-link.exe fast enough? My understanding is that modern (almost) fully parallel linkers like lld are often just as fast as incremental linking with old school (mostly) non-parallel linkers like link.exe. |
lld definitely seems faster than link. Though maybe the gap between them has been brought down [2019, 2021]? Here's some very rough numbers using a pretty contrived example that pulls in a bunch of deps. In my project I'm building a dylib that I then hot reload in my main program, so I'm seeing now that linking the dylib (along with -Zshare-generics=n -Cprefer-dynamic), appears to increase link times quite a bit vs a fully static lib: Machine: CPU=AMD 7700X, RAM=32GB 4400Mhz DDR5, SSD=RefS-formatted Samsung 990 Pro
With static lib:
Machine: CPU=i7-7700HQ, RAM=16GB 2400MHz DDR4, SSD=Samsung MZVLV256HCHP
I'm not sure how parallel lld is, eyeballing the task manager it only looked like 3 threads were getting used (vs what looked like 2 for link?), admittedly not very scientific on my end 😆. Curious on how It's a good point that it warrants seeing if link.exe + /INCREMENTAL is actually faster than lld. Looking online, I'm not really even seeing much info concerning link.exe full vs incremental other than https://devtalk.blender.org/t/speed-up-c-compilation/30508/14
If we also see a 3x improvement then that would be pretty great for incremental builds. On the other hand, it looks like incremental linking can also run into the problems reported in godotengine/godot#77968 |
Incremental linking will allow for significantly faster link times, at the cost of binary size.
.ilk
and.exe
or.dll
must remain from the previous run./OPT
to the linker or any other flag that is mutually exclusive with incremental linking./INCREMENTAL
to the linker.https://msdn.microsoft.com/en-us/library/4khtbfyf.aspx
Alternatively, provide LLD as a stable alternative to link.exe so users can benefit from faster links when they don't need any special features of link.exe.
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