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// building the display, ie. the main objectlet display = glutin::WindowBuilder::new().with_title(format!("Snake 3D effect")).with_srgb(Some(true)).build_glium();assert_eq(display,Err(BackendCreationError(NoAvailablePixelFormat)));
I have an intel HD3000 on ArchLinux/x11. Any idea ?
The text was updated successfully, but these errors were encountered:
It's also a known problem on Linux (are you on Linux?). For some reason the GLX & EGL implementations always report sRGB as false, even when the formats actually have sRGB enabled.
The solution is simply to not call with_srgb. You will probably still get sRGB enabled.
I have an intel HD3000 on ArchLinux/x11. Any idea ?
The text was updated successfully, but these errors were encountered: