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4k HiDPI monitor detected as 2560x1440 on Windows 10 #469
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With #457, setting fullscreen doesn't change monitor resolution at all, so optimistically that's fixed there too. |
On master only the first part of the issue can be reproduced, i.e. a 4k monitor is reported as having dimensions 2560x1440 and scale factor 1 instead of 1.5. However, creating a fullscreen window doesn't change the resolution, which is nice. |
That sounds like it's probably related to DPI awareness, which there's a seemingly abandoned PR for (#332). Getting that ready for merge is on my to-do list, so I'll let you know when that happens. |
I'm interested in this issue as well, curious plans around #332 - allows some other contributor than the original author could possibly try to rebase to master and create new PR or honor and wait for original author or owner chimes in? @francesca64 |
@kwonoj I've been planning on rebasing it myself. I've just been busy working on other improvements, so it's been pushed back a few times. I should be able to start working on it today though. |
This took much longer than I thought it would, but you'll see why when you see the PR: #548 |
…land-implementation, r=jdm Fix Cohen-Sutherland algorithm implementation for d3d9 Fix the artifact caused by view box clipping on d3d9 level. Note that d3d11 doesn't have this issue. ![clipping_issue](https://user-images.githubusercontent.com/28705694/125883499-53ea8660-f7e2-43a5-ab27-8f820da9a05a.gif)
OS: Windows 10 Home, Version 1708, build 16299.371
winit version: 0.11.3
GPU: Nvidia GTX 1080, driver 385.54
Scaling factor: 150%
produces
MonitorId
with name = "\.\DISPLAY1", dimensions = (2560, 1440), position = (0, 0), hidpi_factor = 1changes monitor resolution to 2560x1440 instead of using native 3840x2160.
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