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Blur-Behind / Glassy Windows #538
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I updated the second example link, the old one was invalid. I'd be happy to implement this. Any pointers / suggestions to someone new to this codebase? |
Great! I haven't really had any substantial PRs to review in weeks now, and it's been getting lonely.
Well, IMO the Windows backend is currently the messiest, so you have that to look forward to. I took a look into Adding things like this to the macOS backend is usually pretty easy, at least once you understand the Obj-C concepts and how they're applied through Rust. I guess you'd change I'm not optimistic about an API existing for doing this on X11, so you should probably put this functionality behind If you have any questions (big or small) I'll do my best to answer them. |
As for X11, this wouldn't really be a call to X11 itself, nor would it be preferable considering how much is switching to wayland recently, but rather this could be defined by flags given to Qt based engines like KDE, and GTK based engines have a similar way as well. |
It's still going to be a long time before the majority of Linux users are on Wayland, and an even longer time before the majority of applications people run will natively use Wayland.
Are you talking about compositors? |
True, but there are still such people (I am not one, my GPU is too old...), I've already had to deal with such issues (which is fun considering I can't run wayland at all, KDE has built a headless wayland compositor that I need to install sometime so I can run tests properly, think of it as xvfb but for wayland...).
Correct. There aren't any other ways that I've come across that are even remotely standardized that could do something like blur/glass effects behind windows here. |
@francesca64 thanks for the help! So I started with the MacOS backend, which was easy enough to get going; simply subclassing if win_attribs.blur {
use objc::Message;
// This line is ok, it doesn't panic.
(*view).verify_message::<(i64,), ()>(sel!(setMaterial:)).unwrap();
// This line causes a segfault inside [NSView isHiddenOrHasHiddenAncestor],
// for some reason. 2i64 is the constant for NSVisualEffectView.Material.dark.
let _: () = msg_send![view, setMaterial: 2i64];
} I'm calling this right after this line. Nevermind, found the issue (even before submitting this comment): I was supposed to call |
Lol, we've all been there. ^.^ |
Yeah, the Obj-C pattern of calling Anyway, good dedication! There's a wide variety of errors you can encounter when interfacing with Obj-C, including some I've never seen outside of doing that, i.e. bus error 10. If you look into the generated Apple bug report, it can sometimes contain more helpful details than you'd get otherwise. |
Looks nice! Feel free to create a PR, and I'll review it. |
Looks like this issue could be closed. |
@goddessfreya I got it wrong. Sorry. |
No worries, @filnet. |
5 years and I'm back. Can anyone bring me up to date on the state of things? Should the issue be closed? The PR probably should be re-coded from scratch. |
Likely re-coded from scratch, but the issue on its own is pretty simple to be fair. |
@sh7dm I think the main issue why it's not added is that the protocol is not standard. I remember asking about it in the past to propose it upstream, but to no avail. I remember KDE devs said that the protocol itself needed some work, but what exactly was missing I don't remember. The other part of the issue is to bring something that can work cross platform, on Wayland we set a bunch of rectangles, but it's not clear when they invalidate, etc. How to map them to e.g. macOS, Windows, etc. |
On KDE I just submit the surface to be blurred. From other DEs I know GNOME extensions that blur everything and Hyprland probably does that as well. Windows and macOS probably also have a flag to be flipped for alpha backgrounds to be blurred. No rectangle manipulation is done in my case. |
On KDE you mark regions to be blurred, it's not just one surface iirc. |
You can, but it's optional. I do full window as probably expected. Those who want regions can use raw-window-handle |
@sh7dm creating a queue in the client just to overcome winit limitations sounds like a bad design to me. Nothing stops to have regions correctly supported. |
@kchibisov neither macOS nor Windows seem to support partial blurring, so I avoided adding a KWin-specific feature with doubted usefulness (per-region blurring) |
Well, we could go without partial bluring for now then. |
Related to rust-windowing#538 address review comments
Related to rust-windowing#538 address review comments
Related to rust-windowing#538 address review comments
|
* KWin only, other compositors don't seem to feature standardized blur management protocol |
For future reference, Windows Mica/Acrylic (two forms of background blurring, consistent with other themed apps) have been exposed in Winit in #3257. |
Moved from rust-windowing/glutin#875
Possibly related to #260
About
Glassy windows are similar to transparent windows. They let the user see through the client area of the window, exposing whatever is behind it. The difference to transparent windows is, that glassy windows have a blur-filter applied to them.
The effect can look something like this or this.
Transparency and blur are mutually exclusive.
Implementation
On Windows, the WinAPI function
DwmEnableBlurBehindWindow
can be used to create the blur-behind effect (I think). On OS X,NSVisualEffectView
is the way to do it.Personally I don't know how to achieve the effect on X11, but I'm sure it's possible there as well.
Library wise this could be exposed via a new function to the WindowBuilder struct. The question being is: What do we specifiy as the parameters? Since the blur effect can be customized to achieve a specific look and feel, passing a bool is probably not sufficient.
Further
Both of the Windows and OS X functions above only affect the client area of the window, however on both systems the title bar (and on Windows the border) can be made blurred as well.
It would probably be a good idea to implement seperate functions for controlling the client area and title bar / border blur.
Generally, I propose 2 functions similar to this:
Names and signatures are of course debatable.
Comments and thoughts appreciated!
Appendix 1
I have done some more research and found that on Windows 10, the undocumented function
SetWindowCompositionAttribute
needs to be used, asDwmEnableBlurBehindWindow
is deprecated and does not properly work anymore on Windows 10. This function is is implemented in user32.dll.The text was updated successfully, but these errors were encountered: