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This repository was archived by the owner on Feb 12, 2018. It is now read-only.
The new Quantum Quarry is quite interesting. Nice. Two issues I see with it now, though. One, I would like to be able to configure its RF/tick usage. For what it does, it seems to be using 2k RF/tick and that seems low. Either way, it needs to be able to be balanced for the pack, so that would be very useful. Wouldn't be horrible if the usage could go up depending on the enchanted book in the slot, as well.
Also seems the only way to turn it off is to cut the power. So being able to turn it off using a redstone signal like a lever or whatever would be a nice touch.
Nice update, though, thanks a lot for your work!
The text was updated successfully, but these errors were encountered:
Another feature with quarry should be simple ore gen config. Just a 1/total formula. So if you say
20 minecraft:iron_ore
80 minecraft:cobblestone
it would generate iron at 20/100 and cobble at 80/100.
This would allow pack creators to control ore rarity, as well as add ores to game with ease. Coupled with power requirements, this would give pack creators much more control over the balance of game resources.
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The new Quantum Quarry is quite interesting. Nice. Two issues I see with it now, though. One, I would like to be able to configure its RF/tick usage. For what it does, it seems to be using 2k RF/tick and that seems low. Either way, it needs to be able to be balanced for the pack, so that would be very useful. Wouldn't be horrible if the usage could go up depending on the enchanted book in the slot, as well.
Also seems the only way to turn it off is to cut the power. So being able to turn it off using a redstone signal like a lever or whatever would be a nice touch.
Nice update, though, thanks a lot for your work!
The text was updated successfully, but these errors were encountered: