Skip to content

Releases: ryanslikesocool/Anaglyph3D

v4.0.0-pre.1

02 Jan 13:08
Compare
Choose a tag to compare
v4.0.0-pre.1 Pre-release
Pre-release
  • Improved depth interaction.
  • Automatically find correct shader. No more manual assigning.
  • Remove overlay and blend modes due to better depth interaction.
  • Removed texture format, depth buffer bit options.

v3.1.1

27 Apr 22:26
Compare
Choose a tag to compare
  • Added multiple new settings
    • Opacity Overlay Render Texture Format
    • Depth Overlay Buffer Bit Count
  • Improved rendering
  • Updated README.md

v3.1.0

24 Apr 12:49
Compare
Choose a tag to compare
  • Added Depth overlay mode.

v3.0.1

24 Apr 04:13
Compare
Choose a tag to compare
  • Fixed support for render scale options

v3.0.0 - Unity 2022.1+

23 Apr 09:36
Compare
Choose a tag to compare
  • Rewrite render feature to support Unity 2022.1+, URP 13+, and RTHandles.

Notice

The last version to support Unity 2021.3 was v2.1.1.

v2.1.1

21 Apr 05:48
Compare
Choose a tag to compare
  • Replaced multi_compile with shader_feature

Notice

Anaglyph3D v2.1.1 is the last version with support for Unity 2021.3. Newer versions will require Unity 2022.1+.

v2.1.0

10 Dec 10:59
Compare
Choose a tag to compare
  • Added more rendering options (Opacity Mode, Overlay Effect)
  • Optimizations

v2.0.1

01 May 08:10
Compare
Choose a tag to compare
  • Cleanup
  • Replaced custom luminance function with built-in URP function
  • Minor optimization

v2.0.0 (Rewrite)

27 Apr 12:15
7cb9de8
Compare
Choose a tag to compare
  • Add layer support
  • Add transparency support
  • No longer requires depth or opaque textures
  • Fixed issues with stretching near edges
  • Now works with actual anaglyph 3D glasses (I've tested!)

v1.3.0

08 Apr 19:29
Compare
Choose a tag to compare
  • Add proper depth texture support. Effect should now look better with real anaglyph glasses