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SSE-GUI switches the default game input devices to non-exclusive mode. This enables WindowProc communication with the other modules like SSE-IMGUI. As consequence though, 3rd party apps like ENB GUI library starts to choke on twice the clicks.
Users currently have to switch between SSE-GUI or ENB but not both at the same-time. For example, ENB can be tuned once and then SSE-GUI dll pasted back.
The text was updated successfully, but these errors were encountered:
SSE-GUI switches the default game input devices to non-exclusive mode. This enables WindowProc communication with the other modules like SSE-IMGUI. As consequence though, 3rd party apps like ENB GUI library starts to choke on twice the clicks.
Users currently have to switch between SSE-GUI or ENB but not both at the same-time. For example, ENB can be tuned once and then SSE-GUI dll pasted back.
The text was updated successfully, but these errors were encountered: