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A means for of modeling fuzzy objects, such as fire, clouds, smoke, water, etc.
- Don’t have smooth well-defined surfaces
- non-rigid objects
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Term coined by William Reeves who first used particle systems in “Star Trek II”
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An object is not represented by a set of primitive surface elements, but as clouds of primitive particles that define its volume.
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A particle system is not a static entity, its particles change form and move.
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An object represented by a particle system is not deterministic, its shape and form is not completely specified. Stochastic!
- Complex systems can be created with little human effort.
- The level of detail can be easily adjusted.
- New particles are generated
- Each new particle is assigned its own set of attributes
- Any particles that have existed for a predetermined time are destroyed
- The remaining particles are transformed and moved according to their dynamic attributes
- An image of the remaining particles is rendered
If gif not viewable, please checkout the YouTube Link: https://youtu.be/eslsMUzghZ4
If gif not viewable, please checkout the YouTube Link: https://youtu.be/8bdWzFA6IQ4