To compile use CMake: http://www.cmake.org
Prerequisite
- OpenCV: http://www.opencv.org
- Eigen3: http://eigen.tuxfamily.org/index.php?title=Main_Page
- OPTIONAL: SSBA & Sparsesuite: http://www.inf.ethz.ch/personal/chzach/opensource.html (bundeled with the library in the '3rdparty' directory) (Now optional when using the USE_SSBA=OFF option)
- OPTIONAL: Qt 4.8.x (for 3D visualization and GUI) and libQGLViewer: http://www.libqglviewer.com/
- Optionally build SSBA-3.0, by compiling it from '3rdparty' directory, or use "-DUSE_SSBA=OFF" with cmake.
- If SSBA will not be used, the internal OpenCV bundle adjuster will be used, but I’ve had better luck with SSBA (I may be using the OpenCV bundle adjuster wrong, though).
On MacOS
mkdir build
cd build
cmake -DSSBA_LIBRARY_DIR=../../SSBA-3.0/build -G "Xcode" ..
open SfMToyExample.xcodeproj
On Linux
mkdir build
cd build
cmake -SSBA_LIBRARY_DIR=../../SSBA-3.0/build -G "Unix Makefiles" ..
make
On Windows
Use Cmake's GUI to create a MSVC solution, and build it.
Execute
USAGE: SfMToyUI.exe <path_to_images> [use rich features (RICH/OF) = RICH] [use GPU (GPU/CPU) = GPU] [down/upscale factor = 1.0]
Here's a place with some standard datasets for SfM: http://cvlab.epfl.ch/~strecha/multiview/denseMVS.html Also, you can use the "Crazy Horse" (A national memorial site in South Dakota) dataset, that I pictured myself, included in the repo.
- Multiple View Geometry in Computer Vision, Hartley, R. I. and Zisserman, A., 2004, Cambridge University Press [http://www.robots.ox.ac.uk/~vgg/hzbook/]
- Modeling the World from Internet Photo Collections, N. Snavely, S. M. Seitz, R. Szeliski, IJCV 2007 [http://phototour.cs.washington.edu/ModelingTheWorld_ijcv07.pdf]
- Triangulation, R.I. Hartley, P. Strum, 1997, Computer vision and image understanding
- Recovering baseline and orientation from essential matrix, B.K.P. Horn, 1990, J. Optical Society of America [http://people.csail.mit.edu/bkph/articles/Essential_Old.pdf]
- If you get linker errors "mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Visualization.obj", you must make sure you are compiling vs. the right VTK static libs (Debug have "-gd" postfix, Release don't).