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NOTE: The Swift Knights is maintained by one developer. I have no assistance in terms of the code and direction. Please excuse bad, choppy, or inefficient code! Please feel free to submit Pull Requests which may improve the datapacks performance. This datapack has NOT yet come out, and the code uploaded here is for tracking purposes only.

Introduction

Delve into the world of Eraheim and learn the story of 11 formidable Knights. Traverse through the world and strive to continue their legacies. Stun enemies with a captivating combat system, and refresh your playstyle with abilities cast from powerful staffs.

Meet the Characters!

Harmonia - Meet the bard who dominates the waters; her soothing melodies feed fuel to the fire that burns within a true fighter.

Elemental Reactions

Find out how different elements interact with each other when both are present on an entity at the same time!

  • Air + Ice = Blizzard
    • Creates a blizzard that deals continuous Frost DMG and slows captured enemies.
  • Air + Earth = Dust Devil
    • Create a vortex made of dust that blocks vision and deals Suffocation DMG to affected enemies.
  • Air + Fire = Wildfire
    • Deals additional Fire DMG and spreads Fire across an area.
  • Air + Water = Storm
    • Forms a thunderstorm that blocks vision, suffocates, and applies Wet to captured enemies.
  • Ice + Earth = Permafrost
    • Freezes the nearby ground, slows, and deals Frost DMG to enemies caught within the frozen area.
  • Ice + Fire = Melt
    • Rapidly melting Ice deals Frost DMG and Fire DMG. Also reduces visibility.
  • Ice + Water = Freeze
    • Freezes caught enemies in place and deals additional Frost DMG.
  • Earth + Water = Quicksand
    • Softens the nearby ground, sucking down enemies and slowing their movement speed, and deals additional Suffocation DMG.
  • Earth + Fire = Magma Flow
    • Melts the nearby ground, melting nearby rock into lava and heating up other blocks into magma.
  • Fire + Water = Steam Burst
    • Reduces visibility and deals additional Scald DMG to enemies.

Combat System

Melee Combat

  • Dash forward after successfully landing 3 consecutive hits on an enemy.
  • Launch into the air and plunge onto an enemy after successfully landing 5 consecutive hits.
  • Gain extended reach after the first initial hit.

Spell Combat

  • Use grimoires to apply Spells to a Staff.
  • Be careful of your usage! Spells need Mana to be used.
  • Don't use it too much! Mana will burn out if used too much in a short period of time.

Stats

HP - Your health! Defense - Reduces the amount of damage you take. Fullness - When maxed, you can no longer eat Food for the next minute. Mana - The energy needed by a Staff to cast a spell.

Getting Started

Installation

  1. Download the data pack from (TBA)[tba]
  2. On singleplayer worlds, import the .zip file into saves/(worldname)/datapacks
  3. On multiplayer, import the .zip file into world/datapacks
  4. Run /reload
  5. Welcome to The Swift Knights, enjoy!

Controls

  1. Cast your Attack Ability with LeftClick-LeftClick-LeftClick
  2. Cast your Defense Ability with RightClick-RightClick-RightClick
  3. Cast your Ultimate Ability with SHIFT-LeftClick
  4. Cast your Utility Ability with SHIFT-RightClick

Resources

Wiki Links

  • Wanna learn more? Read a detailed Wiki for each of the following!

The Team

sagedontgo - Lead Developer, Project Director

Releases

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