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Hi Saharan, amazing work, i spent ages looking for something like OGSL. Very happy to have found your excellent project.
I had a crash with the mix command "incorrect number of arguments in calling function mix: expected 2 but given 3"
So I changed in OGSL in analyzeMain()
addBuiltInFunction(OGSLConstants.BUILT_IN_MIX, 2);
to
addBuiltInFunction(OGSLConstants.BUILT_IN_MIX, 3);
works like a charm, i thought I should let you know.
You did a real good work, thanks for making your work available
The text was updated successfully, but these errors were encountered:
No probs ... it's just amazing your work.
I have tried to modify a bit ogsl so that it can takes a mapping of the constants positions/order I want for a constant. I am not too satisfied with what i'have done (a bit of a ugly hack) but it works and it would be cool if you upgrade ogsl to offer this possibility. Anyway I love what you have done it beats everything I have comme across for shaders in flash.
Hi Saharan, amazing work, i spent ages looking for something like OGSL. Very happy to have found your excellent project.
I had a crash with the mix command "incorrect number of arguments in calling function mix: expected 2 but given 3"
So I changed in OGSL in analyzeMain()
addBuiltInFunction(OGSLConstants.BUILT_IN_MIX, 2);
to
addBuiltInFunction(OGSLConstants.BUILT_IN_MIX, 3);
works like a charm, i thought I should let you know.
You did a real good work, thanks for making your work available
The text was updated successfully, but these errors were encountered: