Note: ARKit is only supported by mobile devices with A9 or later processors (iPhone 6s/7/SE/8/X, iPad 2017/Pro) on iOS 11 and newer. For some features iOS 12 or newer is required.
Follow the installation instructions from Dart Packages site.
ARKit uses the device camera, so do not forget to provide the NSCameraUsageDescription
. You may specify it in Info.plist
like that:
<key>NSCameraUsageDescription</key>
<string>Describe why your app needs AR here.</string>
Prior to Flutter 1.22, platform views were in developers preview, hence if you want to use the plugin with old Flutter versions you need to add the following code to Info.plist
:
<key>io.flutter.embedded_views_preview</key>
<string>YES</string>
The simplest code example:
import 'package:flutter/material.dart';
import 'package:arkit_plugin/arkit_plugin.dart';
import 'package:vector_math/vector_math_64.dart';
void main() => runApp(MaterialApp(home: MyApp()));
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
ARKitController arkitController;
@override
void dispose() {
arkitController?.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) => Scaffold(
appBar: AppBar(title: const Text('ARKit in Flutter')),
body: ARKitSceneView(onARKitViewCreated: onARKitViewCreated));
void onARKitViewCreated(ARKitController arkitController) {
this.arkitController = arkitController;
final node = ARKitNode(
geometry: ARKitSphere(radius: 0.1), position: Vector3(0, 0, -0.5));
this.arkitController.add(node);
}
}
Result:
I would highly recommend to review the sample from the Example
folder. You may find a couple of samples in the Example
folder of the plugin. Some samples rely on this Earth image
Name | Description | Link | Demo |
---|---|---|---|
Hello World | The simplest scene with different geometries. | code | |
Earth | Sphere with an image texture and rotation animation. | code | |
Tap | Sphere which handles tap event. | code | |
Plane Detection | Detects horizontal plane. | code | |
Distance tracking | Detects horizontal plane and track distance on it. | code | |
Measure | Measures distances | code | |
Physics | A sphere and a plane with dynamic and static physics | code | |
Image Detection | Detects Earth photo and puts a 3D object near it. | code | |
Network Image Detection | Detects Mars photo and puts a 3D object near it. | code | |
Custom Light | Hello World scene with a custom light spot. | code | |
Light Estimation | Estimates and applies the light around you. | code | |
Custom Object | Place custom object on plane. | code | |
Occlusion | Spheres which are not visible after horizontal and vertical planes. | code | |
Manipulation | Custom objects with pinch and rotation events. | code | |
Face Tracking | Face mask sample. | code | |
Panorama | 360 photo. | code | |
Custom Animation | Custom object animation. Port of https://github.com/eh3rrera/ARKitAnimation | code | |
Widget Projection | Flutter widgets in AR | code |
If you prefer video here is a playlist with "AR in Flutter" videos:
You might want to check the device capabilities before establishing an AR session. Review the Check Support sample for the implementation details.
The plugin supports TrueDepth API. In case you didn't use it, your app will be rejected by Apple. Hence you need to remove any TrueDepth functionality by modifying your Podfile
file
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
... # Here are some configurations automatically generated by flutter
config.build_settings['OTHER_SWIFT_FLAGS'] = '-DDISABLE_TRUEDEPTH_API'
end
end
end
- Is it possible to use this plugin on Android?
No, as ARKit is not available on Android. You might want to try ARCore plugin instead. - My app crashes when I open the AR scene several times. Why?
Most probably that's because you didn't calldispose
method on the ARKit controller. - One of the features I need is merged in the repository, but is not available on pub.dev. How can I use the latest version?
You may use the latest version by changing thepubspec.yaml
dependency to:
dependencies:
arkit_plugin:
git: git://github.com/olexale/arkit_flutter_plugin.git
If you find a bug or would like to request a new feature, just open an issue. Your contributions are always welcome!