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[Server Hosting] VehicleSettings

LieutenantMaster edited this page Sep 27, 2020 · 28 revisions

Last updated the 20th of September 2020 - Return to the summary


"VehicleSync" - CURRENTLY DOESNT WORK

Integrer. This feature have been disabled until futher improvement will be made

  • 0 =
  • 1 =
  • 2 =

"VehicleRequireKeyToStart"

Bool.

  • 0 = Even if your car is paired to a key, you don't need to have the key in the vehicle inventory or on yourself.
  • 1 = You will need a car key paired to the vehicle to start the engine.

"VehicleRequireAllDoors"

Bool.

  • 0 = Even if you are missing some doors, you can still lock the vehicle.
  • 1 = You will need all the doors of the car to lock your vehicle.

"VehicleLockedAllowInventoryAccess"

Bool.

  • 0 = Players will need to unlock the vehicle to access the inventory.
  • 1 = Allow players to access the inventory of the vehicle even if this vehicle is locked.

"VehicleLockedAllowInventoryAccessWithoutDoors"

Bool.

  • 0 = Even if some doors are missing, players won't be able to access the inventory of this locked vehicle.
  • 1 = Allow players to access inventory of the vehicle only if this vehicle is missing one or multiple doors.

"EnableWindAerodynamics"

Bool.

  • 0 = The helicopters won't have wind simulation.
  • 1 = Enable wind simulation for helicopters.

"EnableTailRotorDamage"

Bool.

  • 0 = rotors of helicopters can't be damaged.
  • 1 = rotors of helicopters can be damaged and will spin if destroy making the helicopters almost unusable.

"PlayerAttachment"

Bool.

  • 0 = Players will fall and take damage like in vanilla.
  • 1 = Allow players to stay on moving objects like cars, helicopters, planes or boats.

"Towing"

Bool.

  • 0 = Towing is disabled.
  • 1 = Allow cars to tow other cars. Helicopters can tow any types vehicles.

Raw file

https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/blob/master/VehicleSettings.json

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