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[Server Hosting] AISettings
Integer.
Contains the current setting version number, never change this value unless you really know what you are doing as it's used internally for automatic conversion of old settings whenever we change something.
Float. Minimum accuracy of the AI (0.0-1.0)
This setting can be overridden in each patrols themselves.
Float. Maxium accuracy of the AI (0.0-1.0)
This setting can be overridden in each patrols themselves.
Float. Maximum distance the AI is allowed to calculate a potential target as a threat.
This setting can be overridden in each patrols themselves.
Float. How far away a noise can be for AI to consider checking it out.
This setting can be overridden in each patrols themselves.
Float. How much damage AI is doing. 1.0 = 100%
This setting can be overridden in each patrols themselves.
Float. How much damage AI is receiving when attacked. 1.0 = 100%
This setting can be overridden in each patrols themselves.
TStringArray. A list of steam id in quotes to allow access to a debug menu for AI
For more information Click here
Boolean.
- 0 = AI wont vault
- 1 = AI can vault over objects
Float. How close a target can be for AI to go prone when using a bolt action rifle. If the target is closer than this value, AI won't go prone.
Boolean.
- 0 = AI wont taunt or emote
- 1 = AI will taunt after killing a target, or emote, randomly
Integrer. Make the AI behave in goofy ways
- 0 = Turned off
- ??? = Do something
Boolean.
- 0 = Friendly AI cannot be recruited
- 1 = Players can recruit Friendly AIs (Based on Faction relations)
Boolean.
- 0 = Guards cannot be recruited
- 1 = Players can recruit Guards
TStringArray. A list of objects classnames the AI shouldn't be able to climb. For example "Land_Mil_Airfield_HQ" (this one is hardcoded)
TStringArray. A list of Factions in quotes. One of this listed factions will be randomly assigned to new players
For more information Click here
Bool. Log AI getting hit to admin log.
Bool. Log AI getting killed to admin log.
Bool. Zombies will attack vehicles if a player sits in them.
Bool. Zombies will shake up the vehicle while attacking it.
Sets how far AI can see at night without flashlight/NVG depending on lightingConfig value in CfgGameplay.json
Default for Chernarus:
"LightingConfigMinNightVisibilityMeters": {
"0": 100.0,
"1": 10.0
}Copyright© 2020-2026 DayZ Expansion Mod Team. We do not authorize any entity to publish this DayZ Standalone modification without licensing from the DayZ Expansion Mod Team.