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[TEMP] Adding custom airdrops

LieutenantMaster edited this page Jan 22, 2021 · 5 revisions

airdrop

Adding a airdrop

First go to your server Expansion settings and open the MissionSettings.json file \Profile (or config)\ExpansionMod\Settings

Server Expansion Settings Path

Inside this file you should have all the already configured airdrops for ChernaruPlus. The TimeBetweenMissions is in miliseconds !

MissionSettings file

Add the following lines (you have a picture to show how it should be done)

        {
            "MissionType": "ExpansionMissionEventAirdrop",
            "MissionPath": "$profile:ExpansionMod\\Missions\\NameOfMyCustomAirdrop.json"
        },

Configured mission settings

Now go to \Profile (or config)\ExpansionMod\Missions and create a file with the name you choosed to

creating a json file

Configuring a airdrop

Inside your NameOfMyCustomAirdrop.json file you have just created copy and paste the following lines :

{
    "Enabled": 1,
    "Weight": 21.0,
    "MissionMaxTime": 1200,
    "MissionName": "Name_of_my_mission",
    "Difficulty": 0,
    "Objective": 0,
    "Reward": "",
    "ShowNotification": 1,
    "Height": 750.0,
    "Speed": 25.0,
    "Container": "Random",
    "DropLocation": {
        "x": 1000.0,
        "z": 0.0,
        "Name": "Name to display",
        "Radius": 100.0
    },
    "Loot": [],
    "Infected": [],
    "ItemCount": 0,
    "InfectedCount": -1
}

"Weight"

How important is this airdrop, the bigger the number is, the more likely it will be picked. If you want this airdrop to be rare take a smaller number compared to the other missions !

"MissionMaxTime"

How long this airdrop could stay on the map until it's destroyed by zombies (despawn)? It's in seconds.

"MissionName"

String. This is the "id" of the mission, it need to be unique. We recommend you to use the following naming convention: Type_Location. For example: Medical_Kamenka.

"Difficulty"

Unused at the moment. Keep it at 0

"Objective"

Unused at the moment. Keep it at 0

"Reward"

String. Unused at the moment. Keep it empty

"ShowNotification"

Bool.

  • 0: this airdrop will not send any notifications to the players
  • 1: this airdrop will notify players with a notification (only if notifications are not disabled in NotificationSettings.json ! )

"Height"

Float. The altitude the plane will fly at. (his Y position in other words)

"Speed"

Float. The speed of the plane.

"Container"

String. What type of airdrops will be spawned :

  • Random

"DropLocation"

Array.

  • X: The position X
  • Z: The position Z (in DayZ, Y is the up/down axis)
  • Name: The name of your airdrop, this is the name you will see in the notification about the airdrop. "Airdrop have been dropped at MyNameHere"
  • Radius: the drop radius based on the x/z position you gave. If you want the airdrop to land at the exact position, just set this setting to 0.
    "DropLocation": {
        "x": 1000.0,
        "z": 0.0,
        "Name": "MyNameHere",
        "Radius": 100.0
    },

"Loot"

What loot could spawn inside the airdrop. You have to give the Name of the Classname, his chance of spawning (1.00 = 100%) and his attachements if you want it to spawn with items attached to it. Please make sure the last } of the loot list doesn't have the , in }, like in the example !

"Infected"

A list of AI that will spawn around the airdrop once landed. Zombies or animals for example.

"ItemCount"

The amount of items the airdrop will have in it

"InfectedCount"

The amount of Zombies around the airdrop

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